English

Mean Field Games Flock! The Reinforcement Learning Way

Multiagent Systems 2021-05-18 v1 Artificial Intelligence

Abstract

We present a method enabling a large number of agents to learn how to flock, which is a natural behavior observed in large populations of animals. This problem has drawn a lot of interest but requires many structural assumptions and is tractable only in small dimensions. We phrase this problem as a Mean Field Game (MFG), where each individual chooses its acceleration depending on the population behavior. Combining Deep Reinforcement Learning (RL) and Normalizing Flows (NF), we obtain a tractable solution requiring only very weak assumptions. Our algorithm finds a Nash Equilibrium and the agents adapt their velocity to match the neighboring flock's average one. We use Fictitious Play and alternate: (1) computing an approximate best response with Deep RL, and (2) estimating the next population distribution with NF. We show numerically that our algorithm learn multi-group or high-dimensional flocking with obstacles.

Keywords

Cite

@article{arxiv.2105.07933,
  title  = {Mean Field Games Flock! The Reinforcement Learning Way},
  author = {Sarah Perrin and Mathieu Laurière and Julien Pérolat and Matthieu Geist and Romuald Élie and Olivier Pietquin},
  journal= {arXiv preprint arXiv:2105.07933},
  year   = {2021}
}
R2 v1 2026-06-24T02:11:15.620Z