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This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

Chess championships are often organised as a Swiss-system tournament, causing great challenges in ranking the participants due to the different strength of schedules and possible circular triads. The paper suggests that pairwise comparison…

应用统计 · 统计学 2016-11-03 Lászlo Csató

A match played in a sports tournament can be called stakeless if at least one team is indifferent to its outcome because it already has qualified or has been eliminated. Such a game threatens fairness since teams may not exert full effort…

最优化与控制 · 数学 2026-04-02 László Csató , András Gyimesi

Much of modern society is founded on orchestrating institutions that produce social goods by fostering motivated teams, pitting them against each other, and distributing the fruits of the arms races that ensue. However, even when the…

物理与社会 · 物理学 2020-09-23 Adam Sawyer , Seth Frey

The group draw of a sports tournament requires assigning teams to groups of (almost) the same size. The most important criteria for a draw procedure are balance, randomness, and transparency, which could not be satisfied simultaneously if…

物理与社会 · 物理学 2026-05-25 László Csató

A common format for sports contests involves pairwise matches between two teams, with the #1 player of team A matched against the #1 player of team B, the #2 player of team A against the #2 player of team B, and so on. This paper addresses…

历史与综述 · 数学 2014-04-07 Dana Mackenzie

A $k$-coloring of a tournament is a partition of its vertices into $k$ acyclic sets. Deciding if a tournament is 2-colorable is NP-hard. A natural problem, akin to that of coloring a 3-colorable graph with few colors, is to color a…

数据结构与算法 · 计算机科学 2024-11-25 Felix Klingelhoefer , Alantha Newman

Game theory has been increasingly applied in settings where the game is not known outright, but has to be estimated by sampling. For example, meta-games that arise in multi-agent evaluation can only be accessed by running a succession of…

多智能体系统 · 计算机科学 2021-01-25 Tabish Rashid , Cheng Zhang , Kamil Ciosek

We propose and study a new model for competitions, specifically sports multi-player leagues where the initial strengths of the teams are independent i.i.d. random variables that evolve during different days of the league according to…

概率论 · 数学 2025-09-10 Jacopo Borga , Benedetta Cavalli

Ranking is a ubiquitous phenomenon in the human society. By clicking the web pages of Forbes, you may find all kinds of rankings, such as world's most powerful people, world's richest people, top-paid tennis stars, and so on and so forth.…

数据分析、统计与概率 · 物理学 2015-06-03 Weibing Deng , Wei Li , Xu Cai , Alain Bulou , Qiuping A. Wang

In the last round of the FIFA World Cup group stage, games for which the outcome does not affect the selection of the qualified teams are played with little enthusiasm. Furthermore, a team that has already qualified may take into account…

应用统计 · 统计学 2021-02-04 Mario Chater , Luc Arrondel , Jean-Pascal Gayant , Jean-François Laslier

In professional sports, a team has clinched the playoffs if they are guaranteed a postseason spot, regardless of the outcomes of any remaining games. As the season progresses, sports fans and other stakeholders are interested in precisely…

人工智能 · 计算机科学 2026-05-18 Gili Rosenberg , Kyle E. C. Booth , J. Kyle Brubaker , Ruben S. Andrist

In this paper we present a novel approach to optimise tactical and strategic decision making in football (soccer). We model the game of football as a multi-stage game which is made up from a Bayesian game to model the pre-match decisions…

人工智能 · 计算机科学 2020-03-24 Ryan Beal , Georgios Chalkiadakis , Timothy J. Norman , Sarvapali D. Ramchurn

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

数据分析、统计与概率 · 物理学 2016-06-17 Leto Peel , Aaron Clauset

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

统计方法学 · 统计学 2025-07-14 Mark E. Glickman

We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…

组合数学 · 数学 2015-09-23 Dennis Clemens , Mirjana Mikalački

American college football faces a conflict created by the desire to stage national championship games between the best teams of a season when there is no conventional playoff system to decide which those teams are. Instead, ranking of teams…

物理与社会 · 物理学 2007-05-23 Juyong Park , M. E. J. Newman

Team assembly is a problem that demands trade-offs between multiple fairness criteria and computational optimization. We focus on four criteria: (i) fair distribution of workloads within the team, (ii) fair distribution of skills and…

数据库 · 计算机科学 2023-06-27 Rodrigo Borges , Otto Sahlgrens , Sami Koivunen , Kostas Stefanidis , Thomas Olsson , Arto Laitinen

We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…

组合数学 · 数学 2014-01-23 Alan Frieze , Wesley Pegden

One of the most popular club football tournaments, the UEFA Champions League, will see a fundamental reform from the 2024/25 season: the traditional group stage will be replaced by one league where each of the 36 teams plays eight matches.…

应用统计 · 统计学 2024-04-03 László Csató