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Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic…

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

机器学习 · 计算机科学 2007-05-23 Philippe Jehiel , Dov Samet

We present tournament results and several powerful strategies for the Iterated Prisoner's Dilemma created using reinforcement learning techniques (evolutionary and particle swarm algorithms). These strategies are trained to perform well…

计算机科学与博弈论 · 计算机科学 2018-02-07 Marc Harper , Vincent Knight , Martin Jones , Georgios Koutsovoulos , Nikoleta E. Glynatsi , Owen Campbell

We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…

组合数学 · 数学 2025-11-12 Liz Blum , Lily Brustkern , Rosetta Hawkins , Neil R. Nicholson , Ranjan Rohatgi

A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the set. The convex hull of a set of vertices is the smallest convex set containing the set. We study…

组合数学 · 数学 2024-10-17 Bret J. Benesh , Dana C. Ernst , Marie Meyer , Sarah Salmon , Nandor Sieben

This paper coins the notion of Joker games, a variant of concurrent games where the players are not strictly adversarial. Instead, Player 1 can get help from Player 2 by playing a Joker move. We formalize these games as cost games and…

计算机科学与博弈论 · 计算机科学 2025-03-26 Petra van den Bos , Marielle Stoelinga

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

计算机科学与博弈论 · 计算机科学 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

We consider two-player games over finite graphs in which both players are restricted by fairness constraints on their moves. Given a two player game graph $G=(V,E)$ and a set of fair moves $E_f\subseteq E$ a player is said to play "fair" in…

计算机科学与博弈论 · 计算机科学 2026-05-12 Daniel Hausmann , Nir Piterman , Irmak Sağlam , Anne-Kathrin Schmuck

We characterize the class of symmetric two-player games in which tit-for-tat cannot be beaten even by very sophisticated opponents in a repeated game. It turns out to be the class of exact potential games. More generally, there is a class…

计算机科学与博弈论 · 计算机科学 2013-01-25 Peter Duersch , Joerg Oechssler , Burkhard C. Schipper

In an Avoider-Enforcer game, we are given a hypergraph. Avoider and Enforcer alternate in claiming an unclaimed vertex, until all the vertices of the hypergraph are claimed. Enforcer wins if Avoider claims all vertices of an edge; Avoider…

计算复杂性 · 计算机科学 2022-11-21 Tillmann Miltzow , Miloš Stojaković

Something is definitely wrong. If the game has a linear winning strategy, then it is tractable. What's going on? Well, we describe a two-person game which has a definite winner, that is, a player who can force a win in a finite number of…

组合数学 · 数学 2016-09-07 Aviezri S. Fraenkel

Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

计算机科学中的逻辑 · 计算机科学 2022-06-02 Robert Freiman

We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show…

计算机科学与博弈论 · 计算机科学 2013-01-25 Peter Duersch , Joerg Oechssler , Burkhard C. Schipper

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

计算复杂性 · 计算机科学 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

Many real-world voting systems consist of voters that occur in just two different types. Indeed, each voting system with a {\lq\lq}House{\rq\rq} and a {\lq\lq}Senat{\rq\rq} is of that type. Here we present structural characterizations and…

组合数学 · 数学 2021-12-02 Sascha Kurz , Dani Samaniego

We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…

离散数学 · 计算机科学 2025-07-15 Tiziana Calamoneri , Federico Corò , Neeldhara Misra , Saraswati G. Nanoti , Giacomo Paesani

For a finite set $X$, a family of sets ${\mathcal F} \subseteq 2^X$ and a positive integer $q$, we consider two types of two player, perfect information games with no chance moves. In each round of the $(1 : q)$ Waiter-Client game $(X,…

组合数学 · 数学 2015-10-15 Dan Hefetz , Michael Krivelevich , Wei En Tan

We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…

综合金融 · 定量金融 2009-02-09 Dmitriy Cherkashin , J. Doyne Farmer , Seth Lloyd

We consider a class of games between two competing players that take turns acting on the same many-body quantum register. Each player can perform unitary operations on the register, and after each one of them acts on the register the energy…

量子物理 · 物理学 2024-08-19 Rebecca Erbanni , Antonios Varvitsiotis , Dario Poletti

We study a mixed population of adaptive agents with small and large memories, competing in a minority game. If the agents are sufficiently adaptive, we find that the average winnings per agent can exceed that obtainable in the corresponding…

凝聚态物理 · 物理学 2009-10-31 N. F. Johnson , P. M. Hui , D. Zheng , M. Hart