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Mafia can be described as an experiment in human psychology and mass hysteria, or as a game between informed minority and uninformed majority. Focus on a very restricted setting, Mossel et al. [to appear in Ann. Appl. Probab. Volume 18,…

概率论 · 数学 2008-04-02 Erlin Yao

Mafia (also called Werewolf) is a party game. The participants are divided into two competing groups: citizens and a mafia. The objective is to eliminate the opponent group. The game consists of two consecutive phases (day and night) and a…

概率论 · 数学 2013-03-13 Piotr Migdał

Large language models are increasingly deployed in multi-agent settings whose outcomes hinge on social intelligence, motivating evaluations of their interactive capabilities; yet existing studies remain overwhelmingly empirical, leaving us…

人工智能 · 计算机科学 2026-05-15 Davi Bastos Costa , Renato Vicente

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

We study a spatial Prisoner's dilemma game with two types (A and B) of players located on a square lattice. Players following either cooperator or defector strategies play Prisoner's Dilemma games with their 24 nearest neighbors. The…

物理与社会 · 物理学 2015-05-13 Michel Droz , Janusz Szwabiński , György Szabó

Large parts of professional human communication proceed in a request-reply fashion, whereby requests contain specifics of the information desired while replies can deliver the required information. However, time limitations often force…

社会与信息网络 · 计算机科学 2013-12-25 Kristian Moss Bendtsen , Florian Uekermann , Jan O. Haerter

Social deduction games such as Mafia present a unique AI challenge: players must reason under uncertainty, interpret incomplete and intentionally misleading information, evaluate human-like communication, and make strategic elimination…

人工智能 · 计算机科学 2026-04-22 Mihir Shriniwas Arya , Avinash Anish , Aditya Ranjan

A mediator is a mechanism that can only suggest actions to players, as a function of all agents' reported types, in a given game of incomplete information. We study what is achievable by two kinds of mediators, "strong" and "weak." Players…

计算机科学与博弈论 · 计算机科学 2015-12-14 Michael Kearns , Mallesh M. Pai , Ryan Rogers , Aaron Roth , Jonathan Ullman

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

物理与社会 · 物理学 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

We study a variation of the minority game. There are N agents. Each has to choose between one of two alternatives everyday, and there is reward to each member of the smaller group. The agents cannot communicate with each other, but try to…

交易与市场微观结构 · 定量金融 2015-05-27 Deepak Dhar , V. Sasidevan , Bikas K. Chakrabarti

In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

A simple model for cooperation between "selfish" agents, which play an extended version of the Prisoner's Dilemma(PD) game, in which they use arbitrary payoffs, is presented and studied. A continuous variable, representing the probability…

凝聚态物理 · 物理学 2009-11-10 H. Fort

Applications of machine learning inform human decision makers in a broad range of tasks. The resulting problem is usually formulated in terms of a single decision maker. We argue that it should rather be described as a two-player learning…

机器学习 · 计算机科学 2022-05-04 Sebastian Bordt , Ulrike von Luxburg

Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire…

计算机科学与博弈论 · 计算机科学 2016-02-08 Kaare B. Mikkelsen , Lars A. Bach

We present a collaboration ring model -- a network of players playing the prisoner's dilemma game and collaborating among the nearest neighbours by forming coalitions. The microscopic stochastic updating of the players' strategies are…

物理与社会 · 物理学 2026-02-13 Joy Das Bairagya , Jonathan Newton , Sagar Chakraborty

The research on coalitional games has focused on how to share the reward among a coalition such that players are incentivised to collaborate together. It assumes that the (deterministic or stochastic) characteristic function is known in…

计算机科学与博弈论 · 计算机科学 2019-10-28 Dengji Zhao , Yiqing Huang , Liat Cohen , Tal Grinshpoun

We study the role of imitation within the Minority Game model of market. The players can exchange information locally, which leads to formation of groups which act as if they were single players. Coherent spatial areas of rich and poor…

统计力学 · 物理学 2009-10-31 Frantisek Slanina

We study an evolutionary version of the Prisoner's Dilemma game, played by agents placed in a small-world network. Agents are able to change their strategy, imitating that of the most successful neighbor. We observe that different…

适应与自组织系统 · 物理学 2009-10-31 Guillermo Abramson , Marcelo Kuperman

Players are statistical learners who learn about payoffs from data. They may interpret the same data differently, but have common knowledge of a class of learning procedures. I propose a metric for the analyst's "confidence" in a strategic…

理论经济学 · 经济学 2020-07-13 Annie Liang

In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…

物理与社会 · 物理学 2007-05-23 Dirk Helbing , Martin Schonhof , Hans-Ulrich Stark , Janusz A. Holyst
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