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Domineering is a combinatorial game played on a subset of a rectangular grid between two players. Each board position can be put into one of four outcome classes based on who the winner will be if both players play optimally. In this note,…

组合数学 · 数学 2013-05-16 Gabriel C. Drummond-Cole

The $(m,b)$ Maker-Breaker percolation game on $(\mathbb{Z}^2)_p$, introduced by Day and Falgas-Ravry, is played in the following way. Before the game starts, each edge of $\mathbb{Z}^2$ is removed independently with probability $1-p$. After…

概率论 · 数学 2024-02-28 Vojtěch Dvořák , Adva Mond , Victor Souza

We prove that in the biased 1:b Hamiltonicity Maker-Breaker game, played on the edges of the complete graph K_n, Maker has a winning strategy for b(n)<=(1-o(1))n/ln n, for all large enough n.

组合数学 · 数学 2010-03-10 Michael Krivelevich

At some places (see the references) Martin Erickson describes a certain game: "Two players alternately write O's (first player) and X's (second player) in the unoccupied cells of an n x n grid. The first player (if any) to occupy four cells…

离散数学 · 计算机科学 2012-05-22 Thomas Jenrich

Usually a voting rule requires agents to give their preferences as linear orders. However, in some cases it is impractical for an agent to give a linear order over all the alternatives. It has been suggested to let agents submit partial…

计算机科学与博弈论 · 计算机科学 2014-01-17 Lirong Xia , Vincent Conitzer

The Parrondo effect describes the seemingly paradoxical situation in which two losing games can, when combined, become winning [Phys. Rev. Lett. 85, 24 (2000)]. Here we generalize this analysis to the case where both games are…

凝聚态物理 · 物理学 2009-11-07 Roland J. Kay , Neil F. Johnson

"Egyptian Ratscrew" (ERS) is a modern American card game enjoyed by millions of players worldwide. A game of ERS is won by collecting all of the cards in the deck. Typically this game is won by the player with the fastest reflexes, since…

计算机科学与博弈论 · 计算机科学 2025-12-08 Justin Diamond , Ben Garcia

We analyze the computational complexity of optimally playing the two-player board game Push Fight, generalized to an arbitrary board and number of pieces. We prove that the game is PSPACE-hard to decide who will win from a given position,…

计算复杂性 · 计算机科学 2018-03-13 Jeffrey Bosboom , Erik D. Demaine , Mikhail Rudoy

Motivated by the controversy in the chess community, where Hikaru Nakamura, a renowned grandmaster, has posted multiple impressive winning streaks over the years on the online platform chess.com, we derive the probabilities of various types…

历史与综述 · 数学 2025-03-18 Guoqing Diao

We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing…

组合数学 · 数学 2010-06-01 Padmini Mukkamala , Dömötör Pálvölgyi

We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A $p$-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating…

组合数学 · 数学 2014-08-26 Asaf Ferber , Michael Krivelevich , Gal Kronenberg

We consider the chessboard pebbling problem analyzed by Chung, Graham, Morrison and Odlyzko [3]. We study the number of reachable configurations $G(k)$ and a related double sequence $G(k,m)$. Exact expressions for these are derived, and we…

组合数学 · 数学 2010-09-30 Qiang Zhen , Charles Knessl

In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…

组合数学 · 数学 2018-04-19 Ignacio García-Marco , Kolja Knauer , Luis Pedro Montejano

Monte Carlo (MC) simulations of many systems, in particular those with conflicting constraints, can be considerably speeded up by using multicanonical or related methods. Some of these approaches sample with a-priori unknown weight factors.…

高能物理 - 格点 · 物理学 2009-10-30 Bernd A. Berg

We introduce a mean field game with rank-based reward: competing agents optimize their effort to achieve a goal, are ranked according to their completion time, and paid a reward based on their relative rank. First, we propose a tractable…

最优化与控制 · 数学 2017-08-07 Marcel Nutz , Yuchong Zhang

In classical Maker-Breaker games on graphs, Maker and Breaker take turns claiming edges; Maker's goal is to claim all of some structure (e.g., a spanning tree, Hamilton cycle, etc.), while Breaker aims to stop her. The standard question…

组合数学 · 数学 2025-05-28 Wesley Pegden , Francesca Yu

In this paper we answer a question posed by R. Stanley in his collection of Bijection Proof Problems (Problem 240). We present a bijective proof for the enumeration of walks of length $k$ a chess rook can move along on an $m\times n$ board…

组合数学 · 数学 2020-07-03 Alexander M. Haupt

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

物理与社会 · 物理学 2012-12-07 Shun Motegi , Naoki Masuda

In this paper, a new continuous scoring system for soccer is proposed, based on the proportion of time that a team is winning, losing or tied. Several simulations are made applying this technique to complete seasons of different leagues. As…

应用统计 · 统计学 2018-03-22 Manuel Cruz , Sandra Ramos , Miguel Pinho

For a positive integer $k$ we consider the $k$-vertex-connectivity game, played on the edge set of $K_n$, the complete graph on $n$ vertices. We first study the Maker-Breaker version of this game and prove that, for any integer $k \geq 2$…

组合数学 · 数学 2012-03-16 Asaf Ferber , Dan Hefetz