相关论文: Taming the wild in impartial combinatorial games
Combinatorial games are played under two different play conventions: normal play, where the last player to move wins, and \mis play, where the last player to move loses. Combinatorial games are also classified into impartial positions and…
We consider an {\em enforce operator} on impartial rulesets similar to the Muller Twist and the comply/constrain operator of Smith and St\u anic\u a, 2002. Applied to the rulesets A and B, on each turn the opponent enforces one of the…
We study an impartial game introduced by Anderson and Harary. The game is played by two players who alternately choose previously-unselected elements of a finite group. The first player who builds a generating set from the jointly-selected…
This paper presents recent results from Mean Field Game theory underlying the introduction of common noise that imposes to incorporate the distribution of the agents as a state variable. Starting from the usual mean field games equations…
Subtraction games is a class of combinatorial games. It was solved since the Sprague-Grundy Theory was put forward. This paper described a new algorithm for subtraction games. The new algorithm can find win or lost positions in subtraction…
We provide a winning strategy for sums of games of MARK-t, an impartial game played on the nonnegative integers where each move consists of subtraction by an integer between 1 and t-1 inclusive, or division by t, rounding down when…
We consider the two-player game chomp on posets associated to numerical semigroups and show that the analysis of strategies for chomp is strongly related to classical properties of semigroups. We characterize, which player has a…
In an investigation of the applications of Combinatorial Game Theory to chess, we construct novel mutual Zugzwang positions, explain an otherwise mysterious pawn endgame from "A Guide to Chess Endings" (Euwe and Hooper), show positions…
We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…
We give a constructive treatment of some basic concepts and results in semigroup theory. Focusing on semigroups equipped with an apartness relation, we give analogues, from the point of view of apartness, of several classical constructions…
A transitive permutation group is semiprimitive if each of its normal subgroups is transitive or semiregular. Interest in this class of groups is motivated by two sources: problems arising in universal algebra related to collapsing monoids…
Using the recently introduced universal computing model, called orchestrated machine, that represents computations in a dissipative environment, we consider a new kind of interpretation of Turing's Imitation Game. In addition we raise the…
Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of…
Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…
We introduce CUT, the class of 2-player partition games. These are NIM type games, played on a finite number of heaps of beans. The rules are given by a set of positive integers, which specifies the number of allowed splits a player can…
We give a concise and self-contained introduction to the theory of Quantum Games by reviewing the seminal works of Meyer, Eisert-Wilkens-Lewenstein, Marinatto-Weber and Landsburg, which initiated the study of this field. By generalizing…
In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the…
We present a formal treatment of the Crowd-Anticrowd theory of Minority Games played by a population of competing agents. This theory is built around a description of the crowding which arises within the game's strategy space. Earlier works…
We propose a unifying additive theory for standard conventions in Combinatorial Game Theory, including normal-, mis\`ere- and scoring-play, studied by Berlekamp, Conway, Dorbec, Ettinger, Guy, Larsson, Milley, Neto, Nowakowski, Renault,…
In cooperative game theory, the social configurations of players are modeled by balanced collections. The Bondareva-Shapley theorem, perhaps the most fundamental theorem in cooperative game theory, characterizes the existence of solutions…