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For a finite lattice L, let EL denote the reflexive and transitive closure of the join-dependency relation on L, defined on the set J(L) of all join-irreducible elements of L. We characterize the relations of the form EL, as follows:…

综合数学 · 数学 2016-08-16 George Grätzer , Friedrich Wehrung

We prove that the isomorphism of scattered tree automatic linear orders as well as the existence of automorphisms of scattered word automatic linear orders are undecidable. For the existence of automatic automorphisms of word automatic…

计算机科学中的逻辑 · 计算机科学 2012-04-26 Dietrich Kuske

Admissible strategies, i.e. those that are not dominated by any other strategy, are a typical rationality notion in game theory. In many classes of games this is justified by results showing that any strategy is admissible or dominated by…

计算机科学与博弈论 · 计算机科学 2018-05-30 Nicolas Basset , Ismaël Jecker , Arno Pauly , Jean-François Raskin , Marie Van den Bogaard

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…

形式语言与自动机理论 · 计算机科学 2024-10-18 Bharat Adsul , Nehul Jain

Assignment games represent a tractable yet versatile model of two-sided markets with transfers. We study the likely properties of the core of randomly generated assignment games. If the joint productivities of every firm and worker are…

计算机科学与博弈论 · 计算机科学 2014-04-25 Avinatan Hassidim , Assaf Romm

In 1986, Oliver Pretzel studied the set of orientations of a connected finite graph $G$ and showed that any two such orientations having the same flow-difference around all closed loops can be obtained from one another by a succession of…

组合数学 · 数学 2025-10-15 James Propp

We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they…

最优化与控制 · 数学 2024-07-02 Oussama Hanguir , Will Ma , Christopher Thomas Ryan , Jiangze Han

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

计算机科学与博弈论 · 计算机科学 2013-11-15 R. Samal , T. Valla

We consider all compatible topologies of an arbitrary finite-dimensional vector space over a non-trivial valuation field whose metric completion is a locally compact space. We construct the canonical lattice isomorphism between the lattice…

一般拓扑 · 数学 2023-12-01 Takanobu Aoyama

Categories of polymorphic lenses in computer science, and of open games in compositional game theory, have a curious structure that is reminiscent of compact closed categories, but differs in some crucial ways. Specifically they have a…

范畴论 · 数学 2017-09-19 Jules Hedges

We define a game on distributed Petri nets, where several players interact with each other, and with an environment. The players, or users, have perfect knowledge of the current state, and pursue a common goal. Such goal is expressed by…

多智能体系统 · 计算机科学 2021-07-15 Federica Adobbati , Luca Bernardinello , Lucia Pomello

This paper develops the category $\mathbf{NCG}$. Its objects are node-and-choice games, which include essentially all extensive-form games. Its morphisms allow arbitrary transformations of a game's nodes, choices, and players, as well as…

理论经济学 · 经济学 2020-07-29 Peter A. Streufert

In this paper the concept of $\mathbb{F}$-functorial of a finite group was introduced. These functorials have many properties of the Fitting subgroup of a soluble group and the generalized Fitting subgroup of a finite group. It was shown…

群论 · 数学 2021-03-25 Viachaslau I. Murashka , Alexander F. Vasil'ev

Strong placement games (SP-games) are a class of combinatorial games whose structure allows one to describe the game via simplicial complexes. A natural question is whether well-known invariants of combinatorial games, such as "game value",…

组合数学 · 数学 2019-02-12 Sara Faridi , Svenja Huntemann , Richard J. Nowakowski

Game semantics is a trace-like denotational semantics for programming languages where the notion of legal observable behaviour of a term is defined combinatorially, by means of rules of a game between the term (the "Proponent") and its…

计算机科学中的逻辑 · 计算机科学 2012-01-24 Dan R. Ghica , Nikos Tzevelekos

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Drafts are sequential round-robin allocation procedures for distributing heterogeneous and indivisible objects among agents subject to some priority order (e.g., allocating players' contract rights to teams in professional sports leagues).…

理论经济学 · 经济学 2026-04-09 Jacob Coreno , Ivan Balbuzanov

We provide a generic decision procedure for energy games with energy-bounded attacker and reachability objective, moving beyond vector-valued energies and vector-addition updates. All we demand is that energies form well-founded bounded…

计算机科学中的逻辑 · 计算机科学 2025-05-22 Caroline Lemke , Benjamin Bisping

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games…

人工智能 · 计算机科学 2024-06-14 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Canonical extension of finitary ordered structures such as lattices, posets, proximity lattices, etc., is a certain completion which entirely describes the topological dual of the ordered structure and it does so in a purely algebraic and…

范畴论 · 数学 2022-05-12 Tomáš Jakl