English

Non-deterministic asynchronous automata games and their undecidability

Formal Languages and Automata Theory 2024-10-18 v1

Abstract

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new partial-information game is played between an environment and a distributed system comprising multiple processes. A distributed strategy uses causal past to make the next move. The key algorithmic question is to solve the game, that is, to decide the existence of a distributed winning strategy. It turns out ATS games are equivalent to asynchronous games, which are known to be undecidable. We prove that ATS games are undecidable in this article.

Keywords

Cite

@article{arxiv.2410.04420,
  title  = {Non-deterministic asynchronous automata games and their undecidability},
  author = {Bharat Adsul and Nehul Jain},
  journal= {arXiv preprint arXiv:2410.04420},
  year   = {2024}
}

Comments

1 lemma 10 pages

R2 v1 2026-06-28T19:10:10.669Z