English

Sampling-based Reactive Synthesis for Nondeterministic Hybrid Systems

Systems and Control 2023-12-27 v3 Artificial Intelligence Robotics Systems and Control

Abstract

This paper introduces a sampling-based strategy synthesis algorithm for nondeterministic hybrid systems with complex continuous dynamics under temporal and reachability constraints. We model the evolution of the hybrid system as a two-player game, where the nondeterminism is an adversarial player whose objective is to prevent achieving temporal and reachability goals. The aim is to synthesize a winning strategy -- a reactive (robust) strategy that guarantees the satisfaction of the goals under all possible moves of the adversarial player. Our proposed approach involves growing a (search) game-tree in the hybrid space by combining sampling-based motion planning with a novel bandit-based technique to select and improve on partial strategies. We show that the algorithm is probabilistically complete, i.e., the algorithm will asymptotically almost surely find a winning strategy, if one exists. The case studies and benchmark results show that our algorithm is general and effective, and consistently outperforms state of the art algorithms.

Keywords

Cite

@article{arxiv.2304.06876,
  title  = {Sampling-based Reactive Synthesis for Nondeterministic Hybrid Systems},
  author = {Qi Heng Ho and Zachary N. Sunberg and Morteza Lahijanian},
  journal= {arXiv preprint arXiv:2304.06876},
  year   = {2023}
}

Comments

Published in IEEE Robotics and Automation Letters (RA-L)

R2 v1 2026-06-28T10:05:33.500Z