Strategy Synthesis for Stochastic Rabin Games with Discounted Reward
Abstract
Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a qualitative objective as a Rabin winning condition, and a quantitative objective as a discounted reward. Optimality is considered only over the almost-sure winning strategies, i.e., system strategies that guarantee the satisfaction of the Rabin condition with probability 1 regardless of the environment's strategy. We show that optimal almost-sure winning strategies may need infinite memory, but epsilon-optimal almost-sure winning strategies can always be finite-memory or even memoryless. We identify a sufficient and necessary condition of the existence of memoryless epsilon-optimal almost-sure winning strategies and propose an algorithm to compute one when this condition is satisfied.
Keywords
Cite
@article{arxiv.1511.00647,
title = {Strategy Synthesis for Stochastic Rabin Games with Discounted Reward},
author = {Min Wen and Ufuk Topcu},
journal= {arXiv preprint arXiv:1511.00647},
year = {2015}
}
Comments
17 pages, 3 figures, submitted to TACAS