English

Strategy Synthesis for Stochastic Rabin Games with Discounted Reward

Systems and Control 2015-11-03 v1 Formal Languages and Automata Theory

Abstract

Stochastic games are often used to model reactive processes. We consider the problem of synthesizing an optimal almost-sure winning strategy in a two-player (namely a system and its environment) turn-based stochastic game with both a qualitative objective as a Rabin winning condition, and a quantitative objective as a discounted reward. Optimality is considered only over the almost-sure winning strategies, i.e., system strategies that guarantee the satisfaction of the Rabin condition with probability 1 regardless of the environment's strategy. We show that optimal almost-sure winning strategies may need infinite memory, but epsilon-optimal almost-sure winning strategies can always be finite-memory or even memoryless. We identify a sufficient and necessary condition of the existence of memoryless epsilon-optimal almost-sure winning strategies and propose an algorithm to compute one when this condition is satisfied.

Keywords

Cite

@article{arxiv.1511.00647,
  title  = {Strategy Synthesis for Stochastic Rabin Games with Discounted Reward},
  author = {Min Wen and Ufuk Topcu},
  journal= {arXiv preprint arXiv:1511.00647},
  year   = {2015}
}

Comments

17 pages, 3 figures, submitted to TACAS