English

Controller Synthesis for Timeline-based Games

Artificial Intelligence 2024-09-04 v4

Abstract

In the timeline-based approach to planning, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, by providing an effective and computationally optimal approach to controller synthesis for timeline-based games.

Keywords

Cite

@article{arxiv.2307.12289,
  title  = {Controller Synthesis for Timeline-based Games},
  author = {Renato Acampora and Luca Geatti and Nicola Gigante and Angelo Montanari and Valentino Picotti},
  journal= {arXiv preprint arXiv:2307.12289},
  year   = {2024}
}

Comments

arXiv admin note: text overlap with arXiv:2209.10319

R2 v1 2026-06-28T11:37:57.231Z