In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.
@article{arxiv.2209.10319,
title = {Controller Synthesis for Timeline-based Games},
author = {Renato Acampora and Luca Geatti and Nicola Gigante and Angelo Montanari and Valentino Picotti},
journal= {arXiv preprint arXiv:2209.10319},
year = {2022}
}