English

Towards Efficient Controller Synthesis Techniques for Logical LTL Games

Logic in Computer Science 2023-08-22 v2 Formal Languages and Automata Theory Symbolic Computation Systems and Control Systems and Control

Abstract

Two-player games are a fruitful way to represent and reason about several important synthesis tasks. These tasks include controller synthesis (where one asks for a controller for a given plant such that the controlled plant satisfies a given temporal specification), program repair (setting values of variables to avoid exceptions), and synchronization synthesis (adding lock/unlock statements in multi-threaded programs to satisfy safety assertions). In all these applications, a solution directly corresponds to a winning strategy for one of the players in the induced game. In turn, \emph{logically-specified} games offer a powerful way to model these tasks for large or infinite-state systems. Much of the techniques proposed for solving such games typically rely on abstraction-refinement or template-based solutions. In this paper, we show how to apply classical fixpoint algorithms, that have hitherto been used in explicit, finite-state, settings, to a symbolic logical setting. We implement our techniques in a tool called GenSys-LTL and show that they are not only effective in synthesizing valid controllers for a variety of challenging benchmarks from the literature, but often compute maximal winning regions and maximally-permissive controllers. We achieve \textbf{46.38X speed-up} over the state of the art and also scale well for non-trivial LTL specifications.

Keywords

Cite

@article{arxiv.2306.02427,
  title  = {Towards Efficient Controller Synthesis Techniques for Logical LTL Games},
  author = {Stanly Samuel and Deepak D'Souza and Raghavan Komondoor},
  journal= {arXiv preprint arXiv:2306.02427},
  year   = {2023}
}
R2 v1 2026-06-28T10:55:54.032Z