English

Mode-Target Games: Reactive Synthesis for Control Applications

Optimization and Control 2016-12-20 v4 Computer Science and Game Theory Logic in Computer Science Systems and Control

Abstract

In this paper we introduce a class of Linear Temporal Logic (LTL) specifications for which the problem of synthesizing controllers can be solved in polynomial time. The new class of specifications is an LTL fragment that we term Mode-Target (MT) and is inspired by numerous control applications where there are modes and corresponding (possibly multiple) targets for each mode. We formulate the problem of synthesizing a controller enforcing an MT specification as a game and provide an algorithm that requires O(itin2)O(\sum_i t_i n^2) symbolic steps, where nn is the number of states in the game graph, and tit_i is the number of targets corresponding to mode ii.

Cite

@article{arxiv.1504.07702,
  title  = {Mode-Target Games: Reactive Synthesis for Control Applications},
  author = {Ayca Balkan and Moshe Vardi and Paulo Tabuada},
  journal= {arXiv preprint arXiv:1504.07702},
  year   = {2016}
}

Comments

This version is an extension of the conference version of the original paper titled "Controller Synthesis for Mode-Target Games"

R2 v1 2026-06-22T09:24:42.487Z