English

Solving Infinite-State Games via Acceleration (Full Version)

Logic in Computer Science 2023-11-08 v3

Abstract

Two-player graph games have found numerous applications, most notably in the synthesis of reactive systems from temporal specifications, but also in verification. The relevance of infinite-state systems in these areas has lead to significant attention towards developing techniques for solving infinite-state games. We propose novel symbolic semi-algorithms for solving infinite-state games with temporal winning conditions. The novelty of our approach lies in the introduction of an acceleration technique that enhances fixpoint-based game-solving methods and helps to avoid divergence. Classical fixpoint-based algorithms, when applied to infinite-state games, are bound to diverge in many cases, since they iteratively compute the set of states from which one player has a winning strategy. Our proposed approach can lead to convergence in cases where existing algorithms require an infinite number of iterations. This is achieved by acceleration: computing an infinite set of states from which a simpler sub-strategy can be iterated an unbounded number of times in order to win the game. Ours is the first method for solving infinite-state games to employ acceleration. Thanks to this, it is able to outperform state-of-the-art techniques on a range of benchmarks, as evidenced by our evaluation of a prototype implementation.

Keywords

Cite

@article{arxiv.2305.16118,
  title  = {Solving Infinite-State Games via Acceleration (Full Version)},
  author = {Philippe Heim and Rayna Dimitrova},
  journal= {arXiv preprint arXiv:2305.16118},
  year   = {2023}
}

Comments

This is a full version of paper accepted at POPL 2024

R2 v1 2026-06-28T10:46:07.046Z