English

Dynamics at the Boundary of Game Theory and Distributed Computing

Computer Science and Game Theory 2017-04-06 v2

Abstract

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise in many real-world settings, the participants act as both economic and computational entities. We exhibit a general non-convergence result for a broad class of dynamics in asynchronous settings. We consider implications of our result across a wide variety of interesting and timely applications: game dynamics, circuit design, social networks, Internet routing, and congestion control. We also study the computational and communication complexity of testing the convergence of asynchronous dynamics. Our work opens a new avenue for research at the intersection of distributed computing and game theory.

Keywords

Cite

@article{arxiv.1509.02955,
  title  = {Dynamics at the Boundary of Game Theory and Distributed Computing},
  author = {Aaron D. Jaggard and Neil Lutz and Michael Schapira and Rebecca N. Wright},
  journal= {arXiv preprint arXiv:1509.02955},
  year   = {2017}
}

Comments

This article includes significantly revised and extended material from the conference paper arXiv:0910.1585

R2 v1 2026-06-22T10:53:15.890Z