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The following problem is considered. Two players are each required to allocate a quota of~$n$ counters among~$k$ boxes labelled~$1,2,\ldots,k$. At times $t=1,2,3,\ldots$ a random box is identified; the probability of choosing box~$i$…

组合数学 · 数学 2022-10-06 Robin K. S. Hankin

Computer calculations for most exact expected values in blackjack have been available since the 1960's, but exact results for pair splitting and resplitting have previously been too computer intensive. This paper describes a new algorithm…

其他计算机科学 · 计算机科学 2019-10-01 John A. Nairn

Ultimate Tic-Tac-Toe is a variant of the popular Tic-Tac-Toe game. Two players compete to win three aligned "fields," with each field constituting its own miniature tic-tac-toe game. Each move determines which field the next player must…

历史与综述 · 数学 2023-06-09 Justin Diamond

A cost Markov chain is a Markov chain whose transitions are labelled with non-negative integer costs. A fundamental problem on this model, with applications in the verification of stochastic systems, is to compute information about the…

形式语言与自动机理论 · 计算机科学 2016-01-19 Christoph Haase , Stefan Kiefer , Markus Lohrey

The Gumbel-max trick is a method to draw a sample from a categorical distribution, given by its unnormalized (log-)probabilities. Over the past years, the machine learning community has proposed several extensions of this trick to…

机器学习 · 计算机科学 2022-03-09 Iris A. M. Huijben , Wouter Kool , Max B. Paulus , Ruud J. G. van Sloun

Drafting, i.e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems. It encompasses team formation in sports or e-sports, as well as deck selection in many modern card games.…

人工智能 · 计算机科学 2021-08-20 Timo Bertram , Johannes Fürnkranz , Martin Müller

Kriging based on Gaussian random fields is widely used in reconstructing unknown functions. The kriging method has pointwise predictive distributions which are computationally simple. However, in many applications one would like to predict…

统计理论 · 数学 2019-03-20 Wenjia Wang , Rui Tuo , C. F. Jeff Wu

In the Russian cards problem, Alice, Bob and Cath draw $a$, $b$ and $c$ cards, respectively, from a publicly known deck. Alice and Bob must then communicate their cards to each other without Cath learning who holds a single card. Solutions…

密码学与安全 · 计算机科学 2015-06-23 Esteban Landerreche , David Fernández-Duque

Given a finite nonempty sequence of integers S, by grouping adjacent terms it is always possible to write it, possibly in many ways, as S = X Y^k, where X and Y are sequences and Y is nonempty. Choose the version which maximizes the value…

组合数学 · 数学 2013-02-19 Benjamin Chaffin , N. J. A. Sloane

We show that for every fixed non-negative integer k there is a quadratic time algorithm that decides whether a given graph has crossing number at most k and, if this is the case, computes a drawing of the graph in the plane with at most k…

数据结构与算法 · 计算机科学 2007-05-23 Martin Grohe

Some Magic Tricks (MT), such as many kinds of Card Magic (CM), consisting of human computational or logical actions. How to ensure the logical correctness of these MTs? In this paper, the Model Checking (MC) technique is employed to study a…

计算机科学中的逻辑 · 计算机科学 2024-02-22 Weijun Zhu

We analyze the following general version of the deterministic Hats game. Several sages wearing colored hats occupy the vertices of a graph. Each sage can have a hat of one of $k$ colors. Each sage tries to guess the color of his own hat…

组合数学 · 数学 2021-02-16 Aleksei Latyshev , Konstantin Kokhas

A strategy for playing the game of roulette is presented in this paper. The strategy is based on the same probabilistic argument that leads to the well-known Birthday Paradox in Probability theory. Following the strategy, a player will have…

综合数学 · 数学 2013-10-04 Ranjan Chaudhuri

We generalize the well-known Coupon Collector Problem (CCP) in combinatorics. Our problem is to find the minimum and expected number of draws, with replacement, required to recover $n$ distinctly labeled coupons, with each draw consisting…

离散数学 · 计算机科学 2025-07-22 Andrew Tan , Oriel Limor , Daniella Bar-Lev , Ryan Gabrys , Zohar Yakhini , Paul H. Siegel

A positive integer $k$ is called a magic constant if there is a graph $G$ along with a bijective function $f$ from $V(G)$ to first $|V(G)|$ natural numbers such that the weight of the vertex $w(v) = \sum_{uv \in E}f(v) =k$ for all $v \in…

组合数学 · 数学 2023-11-20 Ravindra Pawar , Tarkeshwar Singh , Himadri Mukherjee , Jay Bagga

The guessing game introduced by Riis is a variant of the "guessing your own hats" game and can be played on any simple directed graph G on n vertices. For each digraph G, it is proved that there exists a unique guessing number gn(G)…

组合数学 · 数学 2015-10-14 Peter J. Cameron , Anh N. Dang , Soren Riis

In a well-shuffled deck of cards, what is the probability that somewhere in the deck there are adjacent cards of the same rank? What is the average number of adjacent matches? What is the probability distribution for the number of matches?…

组合数学 · 数学 2025-01-15 Kent E. Morrison

We present a Monte Carlo simulation study of the Bhikar-Sawkar card game, a non-deterministic game structurally similar to the classic Beggar-My-Neighbour, which is fully deterministic. Although both games share a common setup, key…

其他统计学 · 统计学 2025-06-05 Mihir Durve

Left, Center, Right is a popular dice game. We analyze the game using Markov chain and Monte Carlo methods. We compute the expected game length for two to eight players and determine the probability of winning for each player in the game.…

历史与综述 · 数学 2024-10-24 Benjamin Richeson , David Richeson

Consider the following method of card shuffling. Start with a deck of $N$ cards numbered 1 through N. Fix a parameter $p$ between 0 and 1. In this model a ``shuffle'' consists of uniformly selecting a pair of adjacent cards and then…

概率论 · 数学 2007-05-23 Itai Benjamini , Noam Berger , Christopher Hoffman , Elchanan Mossel