相关论文: Quadrilateral Meshing by Circle Packing
We prove that every planar straight line graph with $n$ vertices has a conforming quadrilateral mesh with $O(n^2)$ elements, all angles $\leq 120^\circ$ and all new angles $\geq 60^\circ$. Both the complexity and the angle bounds are sharp.…
We present a method for generating orthogonal quadrilateral meshes subject to user-defined feature alignment and sizing constraints. The approach relies on computing integrable orthogonal frame fields, whose symmetries are implicitly…
We show that any polyhedron forming a topological ball with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face to face. The result generalizes to non-simply-connected polyhedra satisfying an…
A new parametric surface representation is proposed that interpolates the vertices of a given closed mesh of arbitrary topology. Smoothly connecting quadrilateral patches are created by blending local, multi-sided quadratic interpolants. In…
This paper presents a method to generate high quality triangular or quadrilateral meshes that uses direction fields and a frontal point insertion strategy. Two types of direction fields are considered: asterisk fields and cross fields. With…
This work concerns with the following problem. Given a two-dimensional domain whose boundary is a closed polygonal line with internal boundaries defined also by polygonal lines, it is required to generate a grid consisting only of…
We study the packing of a large number of congruent and non--overlapping circles inside a regular polygon. We have devised efficient algorithms that allow one to generate configurations of $N$ densely packed circles inside a regular polygon…
We show that any simple planar n-gon can be meshed in linear time by $O(n)$ quadrilaterals with all new angles bounded between $60$ and $120$ degrees.
One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…
The diagonals of a quadrilateral form four component triangles (in two ways). For each of various shaped quadrilaterals, we examine 1000 triangle centers located in these four component triangles. Using a computer, we determine when the…
We develop an all-hex meshing strategy for the interstitial space in beds of densely packed spheres that is tailored to turbulent flow simulations based on the spectral element method (SEM). The SEM achieves resolution through elevated…
The problem of mesh matching is addressed in this work. For a given n-sided planar region bounded by one loop of n polylines we are selecting optimal quadrilateral mesh from existing catalogue of meshes. The formulation of matching between…
We describe an adaptive version of a method for generating valid naturally curved quadrilateral meshes. The method uses a guiding field, derived from the concept of a cross field, to create block decompositions of multiply connected two…
We describe a family of quadrilateral meshes based on diamonds, rhombi with 60 and 120 degree angles, and kites with 60, 90, and 120 degree angles, that can be adapted to a local size function by local subdivision operations. Our meshes use…
This work proposes a novel metric based algorithm for quadrilateral mesh generating. Each quad-mesh induces a Riemannian metric satisfying special conditions: the metric is a flat metric with cone signualrites conformal to the original…
This paper presents an algorithm to generate a new kind of polygonal mesh obtained from triangulations. Each polygon is built from a terminal-edge region surrounded by edges that are not the longest-edge of any of the two triangles that…
Inversive geometry can be used to generate exactly self-similar space-filling sphere packings. We present a construction method in two dimensions and generalize it to search for packings in higher dimensions. We newly discover 29…
One remarkable feature of virtual element methods (VEMs) is their great flexibility and robustness when used on almost arbitrary polytopal meshes. This very feature makes it widely used in both fitted and unfitted mesh methods. Despite…
We investigate Voronoi-like tessellations of bipartite quadrangulations on surfaces of arbitrary genus, by using a natural generalization of a bijection of Marcus and Schaeffer allowing to encode such structures into labeled maps with a…
This work concerns adaptive refinement procedures for meshes of polygonal virtual elements. Specifically, refinement procedures previously proposed by the authors for structured meshes are generalized for the challenging case of arbitrary…