相关论文: Quantum Arthur-Merlin Games
We show new lower bounds in the \emph{Merlin-Arthur} (MA) communication model and the related \emph{annotated streaming} or stream verification model. The MA communication model is an enhancement of the classical communication model, where…
Quantum entanglement, perhaps the most non-classical manifestation of quantum information theory, cannot be used to transmit information between remote parties. Yet, it can be used to reduce the amount of communication required to process a…
The behavior of entangled quantum systems can generally not be explained as being determined by shared classical randomness. In the first part of this paper, we propose a simple game for n players demonstrating this non-local property of…
We continue the line of work initiated by Kalai et al. (STOC '23), studying "compiled" nonlocal games played between a classical verifier and a single quantum prover, with cryptography simulating the spatial separation between the players.…
Games are useful tools for introducing new concepts to students. This paper describes a competitive two-player game for sophomore students in a modern physics survey course or junior/senior students in an introductory quantum mechanics…
Theory of quantum games is relatively new to the literature and its applications to various areas of research are being explored. It is a novel interpretation of strategies and decisions in quantum domain. In the earlier work on quantum…
In this paper we explore the power of AM for the case that verifiers are {\em two-way finite automata with quantum and classical states} (2QCFA)--introduced by Ambainis and Watrous in 2002--and the communications are classical. It is of…
Self-testing is a method to verify that one has a particular quantum state from purely classical statistics. For practical applications, such as device-independent delegated verifiable quantum computation, it is crucial that one self-tests…
This work, based on the author's MA thesis, concentrates on simultaneous move quantum games of two players. A numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in…
The paper tackles the issue of $\textit{checking}$ that all copies of a large data set replicated at several nodes of a network are identical. The fact that the replicas may be located at distant nodes prevents the system from verifying…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
In this work we propose a quantum version of a generalized Monty Hall game, that is, one in which the parameters of the game are left free, and not fixed on its regular values. The developed quantum scheme is then used to study the expected…
The Marinatto-Weber approach to quantum game is a straightforward way to apply the power of quantum mechanics to classical game theory. In the simplest case, the quantum scheme is that players manipulate their own qubits of a two-qubit…
The mathematical framework of quantum theory, though fundamentally distinct from classical physics, raises the question of whether quantum processes can be efficiently simulated using classical resources. For instance, a sender (Alice)…
Quantum secret sharing is well known as a method for players to share a classical secret for secret sharing in quantum mechanical ways. Most of the results associated with quantum secret sharing are based on pure multipartite entangled…
We give a converging semidefinite programming hierarchy of outer approximations for the set of quantum correlations of fixed dimension and derive analytical bounds on the convergence speed of the hierarchy. In particular, we give a…
A quantum logic gate of particular interest to both electrical engineers and game theorists is the quantum multiplexer. This shared interest is due to the facts that an arbitrary quantum logic gate may be expressed, up to arbitrary…
A game in which one player makes unitary transformations of a simple system, and another seeks to confound the resulting state by a randomly chosen action is analyzed carefully. It is shown that the second player can reduce any system to a…
Quantum mechanics courses focus mostly on its computational aspects. This alone does not provide the same depth of understanding as most physicists have of classical mechanics. The understanding of classical mechanics is significantly…
We study the simultaneous message passing (SMP) model of communication complexity, for the case where one party is quantum and the other is classical. We show that in an SMP protocol that computes some function with the first party sending…