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The representation of graphs is commonly based on the adjacency matrix concept. This formulation is the foundation of most algebraic and computational approaches to graph processing. The advent of deep learning language models offers a wide…

人工智能 · 计算机科学 2025-12-16 Ezequiel Lopez-Rubio

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

机器学习 · 计算机科学 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…

计算机视觉与模式识别 · 计算机科学 2020-12-16 Danish Syed , Naman Gandhi , Arushi Arora , Nilesh Kadam

Accurate detection and localization of X-corner on both planar and non-planar patterns is a core step in robotics and machine vision. However, previous works could not make a good balance between accuracy and robustness, which are both…

计算机视觉与模式识别 · 计算机科学 2023-07-10 Ben Chen , Caihua Xiong , Quanlin Li , Zhonghua Wan

The recently discovered monad, Tx = Selection (x -> r) -> r, provides an elegant way to finnd optimal strategies in sequential games. During this thesis, a library was developed which provides a set of useful functions using the selection…

人工智能 · 计算机科学 2021-05-27 Johannes Hartmann

Bayesian reward learning from demonstrations enables rigorous safety and uncertainty analysis when performing imitation learning. However, Bayesian reward learning methods are typically computationally intractable for complex control…

机器学习 · 计算机科学 2020-12-21 Daniel S. Brown , Russell Coleman , Ravi Srinivasan , Scott Niekum

Multiple object tracking is a challenging problem in computer vision due to difficulty in dealing with motion prediction, occlusion handling, and object re-identification. Many recent algorithms use motion and appearance cues to overcome…

计算机视觉与模式识别 · 计算机科学 2021-03-09 Mohammad Hossein Nasseri , Hadi Moradi , Reshad Hosseini , Mohammadreza Babaee

There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of…

计算机视觉与模式识别 · 计算机科学 2022-11-23 Kumail Abbas , Muhammad Saeed , M. Imad Khan , Khandakar Ahmed , Hua Wang

We describe an approximate dynamic programming (ADP) approach to compute approximations of the optimal strategies and of the minimal losses that can be guaranteed in discounted repeated games with vector-valued losses. Such games…

计算机科学与博弈论 · 计算机科学 2020-10-27 Vijay Kamble , Patrick Loiseau , Jean Walrand

Previous studies have shown that the topological properties of a complex network, such as heterogeneity and average degree, affect the evolutionary game dynamics on it. However, traditional numerical simulations are usually time-consuming…

种群与进化 · 定量生物学 2023-06-28 Hongyu Wang , Aming Li , Long Wang

We study solution discovery, where the goal is to obtain a feasible solution to a problem from an initial configuration by a bounded sequence of local moves. In many applications, however, the graph that defines which vertex sets are…

Image-guided drawing can compensate for the lack of skills but often requires a significant number of repetitive strokes to create textures. Existing automatic stroke synthesis methods are usually limited to predefined styles or require…

图形学 · 计算机科学 2021-08-17 Yilan Chen , Kin Chung Kwan , Li-Yi Wei , Hongbo Fu

Approximating the set of reachable states of a dynamical system is an algorithmic yet mathematically rigorous way to reason about its safety. Although progress has been made in the development of efficient algorithms for affine dynamical…

系统与控制 · 计算机科学 2022-05-03 Sergiy Bogomolov , Marcelo Forets , Goran Frehse , Andreas Podelski , Christian Schilling , Frédéric Viry

Deadlock detection in recursive programs that admit dynamic resource creation is extremely complex and solutions either give imprecise answers or do not scale. We define an algorithm for detecting deadlocks of "linear recursive programs" of…

编程语言 · 计算机科学 2013-10-29 Elena Giachino , Cosimo Laneve

Douglas-Rachford Splitting (DRS) methods based on the proximal point algorithms for the Poisson and Gaussian log-likelihood functions are proposed for ptychography and phase retrieval. Fixed point analysis shows that the DRS iterated…

数值分析 · 数学 2020-04-13 A. Fannjiang , Z. Zhang

Recent advancements in physics-based character animation leverage deep learning to generate agile and natural motion, enabling characters to execute movements such as backflips, boxing, and tennis. However, reproducing the selection and use…

图形学 · 计算机科学 2024-07-24 Jiashun Wang , Jessica Hodgins , Jungdam Won

Many poker systems, whether created with heuristics or machine learning, rely on the probability of winning as a key input. However calculating the precise probability using combinatorics is an intractable problem, so instead we approximate…

人工智能 · 计算机科学 2018-08-24 Brandon Da Silva

We present a conceptual space framework for modelling abstract concepts that unfold over time, demonstrated through a chess-based proof-of-concept. Strategy concepts, such as attack or sacrifice, are represented as geometric regions across…

人工智能 · 计算机科学 2026-01-30 Hadi Banaee , Stephanie Lowry

To retrieve images based on their content is one of the most studied topics in the field of computer vision. Nowadays, this problem can be addressed using modern techniques such as feature extraction using machine learning, but over the…

计算机视觉与模式识别 · 计算机科学 2021-05-12 Òscar Lorente , Ian Riera , Shauryadeep Chaudhuri , Oriol Catalan , Víctor Casales

Evolutionarily stable strategy (ESS) is an important solution concept in game theory which has been applied frequently to biological models. Informally an ESS is a strategy that if followed by the population cannot be taken over by a…

计算机科学与博弈论 · 计算机科学 2019-01-18 Sam Ganzfried