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Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we…

计算机视觉与模式识别 · 计算机科学 2021-03-30 Aditya Jonnalagadda , Iuri Frosio , Seth Schneider , Morgan McGuire , Joohwan Kim

This paper presents a Deep Reinforcement Learning (DRL) system for Xiangqi (Chinese Chess) that integrates neural networks with Monte Carlo Tree Search (MCTS) to enable strategic self-play and self-improvement. Addressing the underexplored…

人工智能 · 计算机科学 2025-06-23 Berk Yilmaz , Junyu Hu , Jinsong Liu

Most algorithms for computing persistent homology do so by tracking cycles that represent homology classes. There are many choices of such cycles, and specific choices have found different uses in applications. Although it is known that…

代数拓扑 · 数学 2025-04-01 Dmitriy Morozov , Primoz Skraba

In this study we worked on the classification of the Chess Endgame problem using different algorithms like logistic regression, decision trees and neural networks. Our experiments indicates that the Neural Networks provides the best…

机器学习 · 计算机科学 2021-11-12 Mahmoud S. Fayed

Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target…

机器人学 · 计算机科学 2025-05-12 Zixuan Wu , Sean Ye , Manisha Natarajan , Matthew C. Gombolay

In Pose-based Video Anomaly Detection prior art is rooted on the assumption that abnormal events can be mostly regarded as a result of uncommon human behavior. Opposed to utilizing skeleton representations of humans, however, we investigate…

计算机视觉与模式识别 · 计算机科学 2025-03-30 Mia Siemon , Ivan Nikolov , Thomas B. Moeslund , Kamal Nasrollahi

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define…

人工智能 · 计算机科学 2024-05-30 Jakub Kowalski , Elliot Doe , Mark H. M. Winands , Daniel Górski , Dennis J. N. J. Soemers

The study of cultural evolution benefits from detailed analysis of cultural transmission in specific human domains. Chess provides a platform for understanding the transmission of knowledge due to its active community of players, precise…

物理与社会 · 物理学 2026-05-22 Egor Lappo , Noah A. Rosenberg , Marcus W. Feldman

Transformer models have demonstrated impressive capabilities when trained at scale, excelling at difficult cognitive tasks requiring complex reasoning and rational decision-making. In this paper, we explore the application of transformers…

机器学习 · 计算机科学 2024-10-29 Daniel Monroe , Philip A. Chalmers

Complex network data is prevalent in various real-world domains, including physical, technological, and biological systems. Despite this prevalence, predicting trends and understanding behavioral patterns in complex systems remain…

符号计算 · 计算机科学 2026-01-22 Zezheng Song , Chunmei Wang , Haizhao Yang

Dynamic games arise when multiple agents with differing objectives choose control inputs to a dynamic system. Dynamic games model a wide variety of applications in economics, defense, and energy systems. However, compared to single-agent…

最优化与控制 · 数学 2018-09-25 Bolei Di , Andrew Lamperski

With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…

计算机视觉与模式识别 · 计算机科学 2024-03-06 Harshala Gammulle , David Ahmedt-Aristizabal , Simon Denman , Lachlan Tychsen-Smith , Lars Petersson , Clinton Fookes

One of the most powerful techniques to study protein structures is to look for recurrent fragments (also called substructures or spatial motifs), then use them as patterns to characterize the proteins under study. An emergent trend consists…

计算工程、金融与科学 · 计算机科学 2018-03-02 Wajdi Dhifli , Rabie Saidi , Engelbert Mephu Nguifo

We propose a game-based formulation for learning dimensionality-reducing representations of feature vectors, when only a prior knowledge on future prediction tasks is available. In this game, the first player chooses a representation, and…

机器学习 · 计算机科学 2024-03-12 Neria Uzan , Nir Weinberger

Neural architecture search (NAS) methods rely on a search strategy for deciding which architectures to evaluate next and a performance estimation strategy for assessing their performance (e.g., using full evaluations, multi-fidelity…

神经与进化计算 · 计算机科学 2021-08-10 Noor Awad , Neeratyoy Mallik , Frank Hutter

We consider a pipeline for image classification or search based on coding approaches like Bag of Words or Fisher vectors. In this context, the most common approach is to extract the image patches regularly in a dense manner on several…

计算机视觉与模式识别 · 计算机科学 2015-04-20 Ahmet Iscen , Giorgos Tolias , Philippe-Henri Gosselin , Hervé Jégou

This paper considers the problem of active object recognition using touch only. The focus is on adaptively selecting a sequence of wrist poses that achieves accurate recognition by enclosure grasps. It seeks to minimize the number of…

机器人学 · 计算机科学 2017-08-01 Mabel M. Zhang , Nikolay Atanasov , Kostas Daniilidis

We describe a new algorithm called Frequent Directions for deterministic matrix sketching in the row-updates model. The algorithm is presented an arbitrary input matrix $A \in R^{n \times d}$ one row at a time. It performed $O(d \times…

数据结构与算法 · 计算机科学 2015-04-22 Mina Ghashami , Edo Liberty , Jeff M. Phillips , David P. Woodruff

Maneuver decision-making can be regarded as a Markov decision process and can be address by reinforcement learning. However, original reinforcement learning algorithms can hardly solve the maneuvering decision-making problem. One reason is…

人工智能 · 计算机科学 2023-09-19 Zhang Hong-Peng

Reinforcement learning has exceeded human-level performance in game playing AI with deep learning methods according to the experiments from DeepMind on Go and Atari games. Deep learning solves high dimension input problems which stop the…

机器学习 · 计算机科学 2019-09-12 Yue Zheng
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