相关论文: Solitaire Clobber
This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…
We consider some Maker-Breaker games of the following flavor. We have some set $V$ of items for purchase. Maker's goal is to purchase some member of a given family $\cH$ of subsets of $V$ as cheaply as possible and Breaker's goal is to make…
Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duch\^ene, Gledel, Parreau, and Renault. Both games are instances of the combinatorial…
We introduce a very simple solitaire game, named Stanley Solitaire, in honor of Richard Stanley, and prove an explicit closed-form formula for the number of ways of playing it. Alas, the only proof that we know is via a deep theorem of…
Bingo is played on a $5\times 5$ grid. Take the 25 squares to be the ground set of a closure system in which square $s$ is dependent on a set $S$ of squares iff $s$ completes a line - a row, column, or diagonal - with squares that are…
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-player, normal-form games can be computed in polynomial time…
We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…
We present a game inspired by research on the possible number of billiard ball collisions in the whole Euclidean space. One player tries to place $n$ static "balls" with zero radius (i.e., points) in a way that will minimize the total…
Consider a two-player game between players Builder and Painter. Painter begins the game by picking a coloring of the edges of $K_n$, which is hidden from Builder. In each round, Builder points to an edge and Painter reveals its color.…
This paper explores a novel way for analyzing the tournament structures to find a best suitable one for the tournament under consideration. It concerns about three aspects such as tournament conducting cost, competitiveness development and…
The Nakamura number of a simple game plays a critical role in preference aggregation (or multi-criterion ranking): the number of alternatives that the players can always deal with rationally is less than this number. We comprehensively…
The game of Nim, which has been well known for many years, has numerous variations. One such variation is Circular Nim, where piles of stones are arranged on a circumference, and players take stones from consecutive adjacent piles in one…
Single-elimination (SE) tournaments are a popular format used in competitive environments and decision making. Algorithms for SE tournament manipulation have been an active topic of research in recent years. In this paper, we initiate the…
A 5x5 board is the smallest board on which one can set up all kind of chess pieces as a start position. We consider Gardner's minichess variant in which all pieces are set as in a standard chessboard (from Rook to King). This game has…
Consider QBF, the Quantified Boolean Formula problem, as a combinatorial game ruleset. The problem is rephrased as determining the winner of the game where two opposing players take turns assigning values to boolean variables. In this…
This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…
We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in…
This paper introduces a new family of pursuit strategies for multi-pursuer single-evader games in a planar environment. They leverage conditions under which the minimum-time solution of the game becomes equivalent to that of a suitable…
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…