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We show that, in John Conway's board game Phutball (or Philosopher's Football), it is NP-complete to determine whether the current player has a move that immediately wins the game. In contrast, the similar problems of determining whether…

计算复杂性 · 计算机科学 2007-05-23 Erik D. Demaine , Martin L. Demaine , David Eppstein

This paper deals with the problem of point-to-point reachability in multi-linear systems. These systems consist of a partition of the Euclidean space into a finite number of regions and a constant derivative assigned to each region in the…

计算机科学中的逻辑 · 计算机科学 2011-06-08 Olga Tveretina , Daniel Funke

The reachability problem in 3-dimensional vector addition systems with states (3-VASS) is known to be PSpace-hard, and to belong to Tower. We significantly narrow down the complexity gap by proving the problem to be solvable in…

形式语言与自动机理论 · 计算机科学 2025-04-29 Wojciech Czerwiński , Ismaël Jecker , Sławomir Lasota , Łukasz Orlikowski

In the simplest game-theoretic formulation of Schelling's model of segregation on graphs, agents of two different types each select their own vertex in a given graph so as to maximize the fraction of agents of their type in their occupied…

计算机科学与博弈论 · 计算机科学 2022-03-31 Luca Kreisel , Niclas Boehmer , Vincent Froese , Rolf Niedermeier

Finding, counting, or determining the existence of Nash equilibria, where players must play optimally given each others' actions, are known to be computational intractable problems. We ask whether weakening optimality to the requirement…

计算机科学与博弈论 · 计算机科学 2026-02-12 Mete Şeref Ahunbay , Paul W. Goldberg , Edwin Lock , Panayotis Mertikopoulos , Bary S. R. Pradelski , Bassel Tarbush

In this paper, we study a two-stage stochastic version of the assignment game, which is a fundamental cooperative game. Given an initial setting, the set of players may change in the second stage according to some probability distribution,…

离散数学 · 计算机科学 2025-06-03 Laura Sanità , Lucy Verberk

We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph…

计算机科学与博弈论 · 计算机科学 2020-02-28 Argyrios Deligkas , John Fearnley , Rahul Savani

In this paper, we study the program-point reachability problem of concurrent pushdown systems that communicate via unbounded and unordered message buffers. Our goal is to relax the common restriction that messages can only be retrieved by a…

计算机科学中的逻辑 · 计算机科学 2014-01-27 Jonathan Kochems , C-H Luke Ong

In the $(s,d)$-spy game over a graph, introduced by Cohen et al. in 2016, one spy and $k$ guards occupy vertices of a graph and, at each turn, each guard may move along one edge and the spy may move along at most $s$ edges. The guards win…

离散数学 · 计算机科学 2023-10-12 Eurinardo Costa , Nicolas Martins , Rudini Sampaio

Recently, deep neural networks (DNNs) have been widely and successfully used in Object Detection, e.g. Faster RCNN, YOLO, CenterNet. However, recent studies have shown that DNNs are vulnerable to adversarial attacks. Adversarial attacks…

计算机视觉与模式识别 · 计算机科学 2020-10-23 Shudeng Wu , Tao Dai , Shu-Tao Xia

Patterned self-assembly tile set synthesis (PATS) aims at finding a minimum tile set to uniquely self-assemble a given rectangular (color) pattern. For k >= 1, k-PATS is a variant of PATS that restricts input patterns to those with at most…

离散数学 · 计算机科学 2014-09-08 Aleck Johnsen , Ming-Yang Kao , Shinnosuke Seki

Packing is a classical problem where one is given a set of subsets of Euclidean space called objects, and the goal is to find a maximum size subset of objects that are pairwise non-intersecting. The problem is also known as the Independent…

计算几何 · 计算机科学 2019-09-27 Sándor Kisfaludi-Bak , Dániel Marx , Tom C. van der Zanden

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

计算复杂性 · 计算机科学 2018-04-30 Erik D. Demaine , Mikhail Rudoy

The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that each 2-player game whose convex program has linear…

计算机科学与博弈论 · 计算机科学 2015-05-13 Vijay V. Vazirani

We prove that computing an $\epsilon$-approximate Nash equilibrium of a win-lose bimatrix game with constant sparsity is PPAD-hard for inverse-polynomial $\epsilon$. Our result holds for 3-sparse games, which is tight given that 2-sparse…

计算复杂性 · 计算机科学 2026-02-23 Eleni Batziou , John Fearnley , Abheek Ghosh , Rahul Savani

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

计算复杂性 · 计算机科学 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

计算复杂性 · 计算机科学 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

We prove that deciding if a diagram of the unknot can be untangled using at most $k$ Riedemeister moves (where $k$ is part of the input) is NP-hard. We also prove that several natural questions regarding links in the $3$-sphere are NP-hard,…

几何拓扑 · 数学 2018-10-09 Arnaud de Mesmay , Yo'av Rieck , Eric Sedgwick , Martin Tancer

We study two-player multi-weighted reachability games played on a finite directed graph, where an agent, called P1, has several quantitative reachability objectives that he wants to optimize against an antagonistic environment, called P2.…

计算机科学与博弈论 · 计算机科学 2025-09-08 Thomas Brihaye , Aline Goeminne

A new combinatorial game is given. It generalizes both Substraction and Nim. It is proved the computation of Nash equilibrium points in this new game is NP-hard.

计算机科学与博弈论 · 计算机科学 2024-08-27 Chunlei Liu