中文
相关论文

相关论文: PushPush is NP-hard in 2D

200 篇论文

We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

计算机科学与博弈论 · 计算机科学 2007-05-23 Thierry Cachat , Igor Walukiewicz

We present a new game, Dots & Polygons, played on a planar point set. Players take turns connecting two points, and when a player closes a (simple) polygon, the player scores its area. We show that deciding whether the game can be won from…

计算几何 · 计算机科学 2020-05-27 Kevin Buchin , Mart Hagedoorn , Irina Kostitsyna , Max van Mulken , Jolan Rensen , Leo van Schooten

We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show…

计算机科学与博弈论 · 计算机科学 2013-01-25 Peter Duersch , Joerg Oechssler , Burkhard C. Schipper

Bloxorz is an online puzzle game where players move a 1 by 1 by 2 block by tilting it on a subset of the two dimensional grid. Bloxorz features switches that open and close trapdoors. The puzzle is to move the block from its initial…

计算复杂性 · 计算机科学 2014-11-24 Tom C. van der Zanden , Hans L. Bodlaender

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

计算复杂性 · 计算机科学 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

This paper deals with sliding games, which are a variant of the better known pushpush game. On a given structure (grid, torus...), a robot can move in a specific set of directions, and stops when it hits a block or boundary of the…

组合数学 · 数学 2015-07-03 Paul Dorbec , Eric Duchêne , André Fabbri , Julien Moncel , Aline Parreau , Eric Sopena

We prove that the 2017 puzzle game ZHED is NP-complete, even with just 1 tiles. Such a puzzle is defined by a set of unit-square 1 tiles in a square grid, and a target square of the grid. A move consists of selecting an unselected 1 tile…

计算复杂性 · 计算机科学 2021-12-16 Sagnik Saha , Erik D. Demaine

Sumplete is a logic puzzle famous for being developed by ChatGPT. The puzzle consists of a rectangular grid, with each cell containing a number. The player has to cross out some numbers such that the sum of uncrossed numbers in each row and…

计算复杂性 · 计算机科学 2024-07-01 Suthee Ruangwises

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

计算复杂性 · 计算机科学 2019-11-19 Oliver Korten

How can a stack of identical blocks be arranged to extend beyond the edge of a table as far as possible? We consider a generalization of this classic puzzle to blocks that differ in width and mass. Despite the seemingly simple premise, we…

组合数学 · 数学 2026-02-13 Simon Gmeiner , Andreas S. Schulz

We continue the investigation of finite-duration variants of infinite-duration games by extending known results for games played on finite graphs to those played on infinite ones. In particular, we establish an equivalence between pushdown…

计算机科学与博弈论 · 计算机科学 2012-10-10 Wladimir Fridman , Martin Zimmermann

Reachability in pushdown vector addition systems with states (PVASS) is among the longest standing open problems in Theoretical Computer Science. We show that the problem is decidable in full generality. Our decision procedure is similar in…

计算机科学中的逻辑 · 计算机科学 2026-02-19 Roland Guttenberg , Eren Keskin , Roland Meyer

Pushdown systems (PDSs) are a natural model for sequential programs, but they can fail to accurately represent the way an assembly stack actually operates. Indeed, one may want to access the part of the memory that is below the current…

形式语言与自动机理论 · 计算机科学 2018-11-08 Adrien Pommellet , Marcio Diaz , Tayssir Touili

We show that computing the interleaving distance between two multi-graded persistence modules is NP-hard. More precisely, we show that deciding whether two modules are $1$-interleaved is NP-complete, already for bigraded, interval…

计算几何 · 计算机科学 2019-10-10 Håvard Bakke Bjerkevik , Magnus Bakke Botnan , Michael Kerber

Consider $n^2-1$ unit-square blocks in an $n \times n$ square board, where each block is labeled as movable horizontally (only), movable vertically (only), or immovable -- a variation of Rush Hour with only $1 \times 1$ cars and fixed…

计算复杂性 · 计算机科学 2020-05-05 Josh Brunner , Lily Chung , Erik D. Demaine , Dylan Hendrickson , Adam Hesterberg , Adam Suhl , Avi Zeff

Various forms of sorting problems have been studied over the years. Recently, two kinds of sorting puzzle apps are popularized. In these puzzles, we are given a set of bins filled with colored units, balls or water, and some empty bins.…

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

We give a direct polynomial-time reduction from parity games played over the configuration graphs of collapsible pushdown systems to safety games played over the same class of graphs. That a polynomial-time reduction would exist was known…

计算机科学中的逻辑 · 计算机科学 2018-07-06 Matthew Hague , Roland Meyer , Sebastian Muskalla , Martin Zimmermann

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

计算复杂性 · 计算机科学 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro

Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…

计算复杂性 · 计算机科学 2023-04-27 Michael C. Chavrimootoo