中文
相关论文

相关论文: Matching games with partial information

200 篇论文

Partial methods play an important role in formal methods and beyond. Recently such methods were developed for parity games, where polynomial-time partial solvers decide the winners of a subset of nodes. We investigate here how effective…

计算机科学中的逻辑 · 计算机科学 2016-09-15 Patrick Ah-Fat , Michael Huth

A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…

计算机科学与博弈论 · 计算机科学 2025-05-02 Thomas Falconer , Anubhav Ratha , Jalal Kazempour , Pierre Pinson , Maryam Kamgarpour

High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…

机器学习 · 计算机科学 2019-11-27 Zhiliang Chen

We partially modify the rules of the Minority Game (MG) by introducing some degree of local information in the game, which is only available for some agents, called the interacting agents. Our work shows that, for small values of the new…

统计力学 · 物理学 2009-11-10 Ines Caridi , Horacio Ceva

We explore the consequences of incomplete information in the stable marriage problem. When information capacity of the participants is increased, more favorable games are created and the quality of the matches are also better. The simple…

统计力学 · 物理学 2009-11-07 Yi-Cheng Zhang

We consider the one-sided matching problem, where n agents have preferences over n items, and these preferences are induced by underlying cardinal valuation functions. The goal is to match every agent to a single item so as to maximize the…

计算机科学与博弈论 · 计算机科学 2020-09-15 Georgios Amanatidis , Georgios Birmpas , Aris Filos-Ratsikas , Alexandros A. Voudouris

Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…

人机交互 · 计算机科学 2014-07-04 Michael Meder , Brijnesh-Johannes Jain

Bipartite b-matching, where agents on one side of a market are matched to one or more agents or items on the other, is a classical model that is used in myriad application areas such as healthcare, advertising, education, and general…

人工智能 · 计算机科学 2020-02-13 Saba Ahmadi , Faez Ahmed , John P. Dickerson , Mark Fuge , Samir Khuller

We study the problem of implementing equilibria of complete information games in settings of incomplete information, and address this problem using "recommender mechanisms." A recommender mechanism is one that does not have the power to…

计算机科学与博弈论 · 计算机科学 2015-12-11 Michael Kearns , Mallesh M. Pai , Aaron Roth , Jonathan Ullman

Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…

生物物理 · 物理学 2017-05-19 Ricardo Martinez-Garcia , Justin M. Calabrese , Cristobal Lopez

Recommender systems play an increasingly crucial role in shaping people's opportunities, particularly in online dating platforms. It is essential from the user's perspective to increase the probability of matching with a suitable partner…

信息检索 · 计算机科学 2024-09-04 Yoji Tomita , Tomohiki Yokoyama

As the widely applied method for measuring matching assortativeness in a transferable utility matching game, a matching maximum score estimation is proposed by \cite{fox2010qe}. This article reveals that combining unmatched agents,…

综合经济学 · 经济学 2024-05-08 Suguru Otani

We study the competition for partners in two-sided matching markets with heterogeneous agent preferences, with a focus on how the equilibrium outcomes depend on the connectivity in the market. We model random partially connected markets,…

计算机科学与博弈论 · 计算机科学 2023-01-12 Yash Kanoria , Seungki Min , Pengyu Qian

Matching games is a novel matching model introduced by Garrido-Lucero and Laraki, in which agents' utilities are endogenously determined as the outcome of a strategic game they play simultaneously with the matching process. Matching games…

计算机科学与博弈论 · 计算机科学 2025-07-23 Felipe Garrido-Lucero , Rida Laraki

We study the classical problem of matching $n$ agents to $n$ objects, where the agents have ranked preferences over the objects. We focus on two popular desiderata from the matching literature: Pareto optimality and rank-maximality. Instead…

计算机科学与博弈论 · 计算机科学 2021-04-15 Hadi Hosseini , Vijay Menon , Nisarg Shah , Sujoy Sikdar

Matching algorithms have demonstrated great success in several practical applications, but they often require centralized coordination and plentiful information. In many modern online marketplaces, agents must independently seek out and…

计算机科学与博弈论 · 计算机科学 2025-01-14 Vade Shah , Bryce L. Ferguson , Jason R. Marden

Applications such as employees sharing office spaces over a workweek can be modeled as problems where agents are matched to resources over multiple rounds. Agents' requirements limit the set of compatible resources and the rounds in which…

人工智能 · 计算机科学 2022-12-01 Yohai Trabelsi , Abhijin Adiga , Sarit Kraus , S. S. Ravi , Daniel J. Rosenkrantz

We study the implementability of stable matchings in a two-sided market model with one-sided incomplete information. Firms' types are publicly known, whereas workers' types are private information. A mechanism generates a matching and…

理论经济学 · 经济学 2025-12-23 Dinko Dimitrov , Dipjyoti Majumdar

Data sharing issues pervade online social and economic environments. To foster social progress, it is important to develop models of the interaction between data producers and consumers that can promote the rise of cooperation between the…

计算机科学与博弈论 · 计算机科学 2021-01-27 Víctor Gallego , Roi Naveiro , David Ríos Insua , Wolfram Rozas

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

人工智能 · 计算机科学 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown