相关论文: A Very Fast and Momentum-Conserving Tree Code
Many fundamental statistical methods have become critical tools for scientific data analysis yet do not scale tractably to modern large datasets. This paper will describe very recent algorithms based on computational geometry which have…
We describe a parallel version of our tree-code for the simulation of self-gravitating systems in Astrophysics. It is based on a dynamic and adaptive method for the domain decomposition, which exploits the hierarchical data arrangement used…
We have developed a new parallel tree method which will be called the forest method hereafter. This new method uses the sectional Voronoi tessellation (SVT) for the domain decomposition. The SVT decomposes a whole space into polyhedra and…
We describe the TreePM method for carrying out large N-Body simulations to study formation and evolution of the large scale structure in the Universe. This method is a combination of Barnes and Hut tree code and Particle-Mesh code. It…
The possibility that the strength of gravitational interactions might slowly increase with distance, is explored by formulating a set of effective field equations, which incorporate the gravitational, vacuum-polarization induced, running of…
In graph theory, a tree is one of the more popular families of graphs with a wide range of applications in computer science as well as many other related fields. While there are several distance measures over the set of all trees, we…
The conservation of energy, linear momentum and angular momentum are important drivers for our physical understanding of the evolution of the Universe. These quantities are also conserved in Newton's laws of motion under gravity…
We present an efficient numerical code based on spectral methods to integrate the field equations of general Robinson-Trautmann spacetimes. The most natural basis functions for the spectral expansion of the metric functions are spherical…
The Stokeslet and stresslet kernels are commonly used in boundary element simulations and singularity methods for slow viscous flow. Evaluating the velocity induced by a collection of Stokeslets and stresslets by direct summation requires…
Tree codes, introduced by Schulman, are combinatorial structures essential to coding for interactive communication. An infinite family of tree codes with both rate and distance bounded by positive constants is called asymptotically good.…
We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…
Fast summation refers to a family of techniques for approximating $O(N^2)$ sums in $O(N\log{N})$ or $O(N)$ time. These techniques have traditionally found wide use in astrophysics and electrostatics in calculating the forces in a $N$-body…
The article presents a series of numerical simulations of exact solutions of the Einstein equations performed using the Cactus code, a complete 3-dimensional machinery for numerical relativity. We describe an application (``thorn'') for the…
We consider the problem of stabilizing an unstable plant driven by bounded noise over a digital noisy communication link, a scenario at the heart of networked control. To stabilize such a plant, one needs real-time encoding and decoding…
We discuss the conservation of angular momentum in nuclear time-dependent Hartree-Fock calculations for a numerical representation of wave functions and potentials on a three-dimensional cartesian grid. Free rotation of a deformed nucleus…
Computer simulation with Monte Carlo is an important tool to investigate the function and equilibrium properties of many systems with biological and soft matter materials solvable in solvents. The appropriate treatment of long-range…
A phylogenetic tree shows the evolutionary relationships among species. Internal nodes of the tree represent speciation events and leaf nodes correspond to species. A goal of phylogenetics is to combine such trees into larger trees, called…
We have developed a gravity solver based on combining the well developed Particle-Mesh (PM) method and TREE methods. It is designed for and has been implemented on parallel computer architectures. The new code can deal with tens of millions…
I describe here the performances of a parallel treecode with individual particle timesteps. The code is based on the Barnes-Hut algorithm and runs cosmological N-body simulations on parallel machines with a distributed memory architecture…
Motivated by a concept studied in [1], we consider a property of matrices over finite fields that generalizes triangular totally nonsingular matrices to block matrices. We show that (1) matrices with this property suffice to construct good…