相关论文: Unique Winning Opening Move in Three-Row Chomp
Subtraction games are a classical topic in Combinatorial Game Theory. A result of Golomb~(1966) shows that every subtraction game with a finite move set has an eventually periodic nim-sequence, but the known proof yields only an exponential…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…
We consider a problem introduced by Mossel and Ross [Shotgun assembly of labeled graphs, arXiv:1504.07682]. Suppose a random $n\times n$ jigsaw puzzle is constructed by independently and uniformly choosing the shape of each "jig" from $q$…
We study a variant of 3-pile Nim in which a move consists of taking tokens from one pile and, instead of removing then, topping up on a smaller pile provided that the destination pile does not have more tokens then the source pile after the…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
We study the determinant of the pxp circulant matrix whose first row is (1,-x,0,...,0,-y,0,...,0), the -y being in position q+1. The coefficients of this polynomial are integers that count certain classes of permutations. We show that all…
Given integer $n \geq 1, \ell \geq 2$, and vector $x = (x_1, \ldots, x_n)$ that has an entry which is a multiple of $\ell$ and such that $x_1 \leq \ldots \leq x_n$, the GM-rule is defined as follows: Keep the rightmost minimal entry $x_i$…
Complexity develops via the incorporation of innovative properties. Chess is one of the most complex strategy games, where expert contenders exercise decision making by imitating old games or introducing innovations. In this work, we study…
We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game…
We study random walks on $\mathbb Z^d$ among random conductances $\{C_{xy}\colon x,y\in\mathbb Z^d\}$ that permit jumps of arbitrary length. Apart from joint ergodicity with respect to spatial shifts, we assume only that the…
In this study, we investigate three-dimensional chocolate bar games, which are variants of the game of Chomp. A three-dimensional chocolate bar is a three-dimensional array of cubes in which a bitter cubic box is present in some part of the…
We study unique games and estimate some of their values. We prove that if a unique game has a quantum-assisted value close to 1, then it must have a perfect deterministic strategy. We introduce a family of unique games based on groups that…
In 1953 Gale noticed that for every n-person game in extensive form with perfect information modeled by a rooted treesome special Nash equilibrium in pure strategies can be found by an algorithm of successive elimination of leaves, which is…
Provenance in databases has been thoroughly studied for positive and for recursive queries, then for first-order (FO) queries, i.e., having negation but no recursion. Query evaluation can be understood as a two-player game where the…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
Unlike tic-tac-toe or checkers, in which optimal play leads to a draw, it is not known whether optimal play in chess ends in a win for White, a win for Black, or a draw. But after White moves first in chess, if Black has a double move…
We consider a game in which a cop searches for a moving robber on a graph using distance probes, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt, Erickson and West showed that for any n-vertex graph $G$…
In this paper we consider the issue of a unique prediction in one to one two sided matching markets, as defined by Gale and Shapley (1962), and we prove the following. Theorem. Let P be a one-to-one two-sided matching market and let P be…
In this paper we study the selection principle of closed discrete selection, first researched by Tkachuk in [13] and strengthened by Clontz, Holshouser in [3], in set-open topologies on the space of continuous real-valued functions.…