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We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect…

量子物理 · 物理学 2007-05-23 Chiu Fan Lee , Neil Johnson

Imperfect information games, such as Bridge and Skat, present challenges due to state-space explosion and hidden information, posing formidable obstacles for search algorithms. Determinization-based algorithms offer a resolution by sampling…

人工智能 · 计算机科学 2025-02-14 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Combinatorial games played between two players, called Spoiler and Duplicator, have often been used to capture syntactic properties of formal logical languages. For instance, the widely used Ehrenfeucht-Fra\"iss\'e (EF) game captures the…

计算机科学中的逻辑 · 计算机科学 2025-08-01 Ronald Fagin , Neil Immerman , Phokion Kolaitis , Jonathan Lenchner , Rik Sengupta

We present an algebraic framework for the analysis of combinatorial games. This framework embraces the classical theory of partizan games as well as a number of misere games, comply-constrain games, and card games that have been studied…

组合数学 · 数学 2009-12-03 Johan Wästlund

We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A $p$-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating…

组合数学 · 数学 2014-08-26 Asaf Ferber , Michael Krivelevich , Gal Kronenberg

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

组合数学 · 数学 2023-07-11 Anders Martinsson

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

离散数学 · 计算机科学 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono

Encoding 2-player games in QBF correctly and efficiently is challenging and error-prone. To enable concise specifications and uniform encodings of games played on grid boards, like Tic-Tac-Toe, Connect-4, Domineering, Pursuer-Evader and…

人工智能 · 计算机科学 2023-03-31 Irfansha Shaik , Jaco van de Pol

A poset game is a two-player game played over a partially ordered set (poset) in which the players alternate choosing an element of the poset, removing it and all elements greater than it. The first player unable to select an element of the…

计算复杂性 · 计算机科学 2015-03-20 Daniel Grier

This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

组合数学 · 数学 2011-05-30 Alan Guo , Ezra Miller

In this paper, we present a board game: Square War. The game definition of Square War is similar to the classic Chinese board game Go. Then we propose a mathematical problem of the game Square War. Finally, we show that the problem can be…

人工智能 · 计算机科学 2015-12-01 Chu Luo

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

We investigate the combinatorial game Slime Trail.This game is played on a graph with a starting piece in a node. Each player's objective is to reach one of their own goal nodes. Every turn the current player moves the piece and deletes the…

计算复杂性 · 计算机科学 2017-12-14 Matthew Ferland , Kyle Burke

In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…

概率论 · 数学 2014-06-10 James Brofos

We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

计算复杂性 · 计算机科学 2021-12-15 R. Teal Witter

Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in…

计算复杂性 · 计算机科学 2020-11-10 Kyle Burke , Matthew Ferland , Shang-Hua Teng

We present a quantum implementation of Parrondo's game with randomly switched strategies using 1) a quantum walk as a source of ``randomness'' and 2) a completely positive (CP) map as a randomized evolution. The game exhibits the same…

量子物理 · 物理学 2011-11-09 J. Kosik , J. A. Miszczak , V. Buzek

Lipschitz games, in which there is a limit $\lambda$ (the Lipschitz value of the game) on how much a player's payoffs may change when some other player deviates, were introduced about 10 years ago by Azrieli and Shmaya. They showed via the…

计算机科学与博弈论 · 计算机科学 2022-07-21 Paul W. Goldberg , Matthew J. Katzman

We consider the computational complexity of Hearthstone which is a popular online CCG (collectible card game). We reduce a PSPACE-complete problem, the partition game, to perfect information Hearthstone in which there is no hidden…

计算复杂性 · 计算机科学 2023-05-23 Zhujun Zhang

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k$ for any $k \ge 2$. We also prove PSPACE-completeness of…

计算复杂性 · 计算机科学 2024-12-31 Hayashi Ani , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Jayson Lynch