相关论文: Multi-Winner Voting Games in TU and NTU: When is t…
We study proportional representation in the framework of temporal voting with approval ballots. Prior work adapted basic proportional representation concepts -- justified representation (JR), proportional JR (PJR), and extended JR (EJR) --…
A key question in cooperative game theory is that of coalitional stability, usually captured by the notion of the \emph{core}--the set of outcomes such that no subgroup of players has an incentive to deviate. However, some coalitional games…
Voting mechanisms are widely accepted and used methods for decentralized decision-making. Ensuring the acceptance of the voting mechanism's outcome is a crucial characteristic of robust voting systems. Consider this scenario: A group of…
We present an alternative voting system that aims at bridging the gap between proportional representative systems and majoritarian, single winner election systems. The system lets people vote for multiple parties, but then assigns each…
A recently introduced restricted variant of the multidimensional stable roommate problem is the roommate diversity problem: each agent belongs to one of two types (e.g., red and blue), and the agents' preferences over the coalitions solely…
We study fair allocation of profit (or cost) for three central problems from combinatorial optimization: Max-Flow, MST and $b$-matching. The essentially unequivocal choice of solution concept for this purpose would be the core, because of…
The core is a quintessential solution concept for profit sharing in cooperative game theory. An imputation allocates the worth of the given game among its agents. The imputation lies in the core of the game if, for each sub-coalition, the…
We extend Approval voting to the settings where voters may have intransitive preferences. The major obstacle to applying Approval voting in these settings is that voters are not able to clearly determine who they should approve or…
The winner determination problems of many attractive multi-winner voting rules are NP-complete. However, they often admit polynomial-time algorithms when restricting inputs to be single-peaked. Commonly, such algorithms employ dynamic…
The nucleolus offers a desirable payoff-sharing solution in cooperative games thanks to its attractive properties - it always exists and lies in the core (if the core is non-empty), and is unique. Although computing the nucleolus is very…
We consider approval-based committee voting, i.e. the setting where each voter approves a subset of candidates, and these votes are then used to select a fixed-size set of winners (committee). We propose a natural axiom for this setting,…
Agents vote to choose a fair mixture of public outcomes; each agent likes or dislikes each outcome. We discuss three outstanding voting rules. The Conditional Utilitarian rule, a variant of the random dictator, is Strategyproof and…
This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable…
N-modular redundancy (NMR) is commonly used to enhance the fault tolerance of a circuit/system, when subject to a fault-inducing environment such as in space or military systems, where upsets due to radiation phenomena, temperature and/or…
We study approval-based committee voting in which a target number of candidates are selected based on voters' approval preferences over candidates. In contrast to most of the work, we consider the setting where voters express uncertain…
Multi-winner voting plays a crucial role in selecting representative committees based on voter preferences. Previous research has predominantly focused on single-stage voting rules, which are susceptible to manipulation during preference…
We study the {PAC} learnability of multiwinner voting, focusing on the class of approval-based committee scoring (ABCS) rules. These are voting rules applied on profiles with approval ballots, where each voter approves some of the…
Coalitional games are mathematical models suited to analyze scenarios where players can collaborate by forming coalitions in order to obtain higher worths than by acting in isolation. A fundamental problem for coalitional games is to single…
The paper builds a general model of vote transfer systems on the basis of the current Hungarian electoral rules. It combines single-seat districts and list mandates with three possible compensation rule for 'wasted' votes in constituencies:…
We consider a voting scenario in which the resource to be voted upon may consist of both indivisible and divisible goods. This setting generalizes both the well-studied model of multiwinner voting and the recently introduced model of cake…