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相关论文: Latency in Real-Time 3D Volumetric Streaming: A Co…

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Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

人机交互 · 计算机科学 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

Volumetric video is an emerging technology for immersive representation of 3D spaces that captures objects from all directions using multiple cameras and creates a dynamic 3D model of the scene. However, processing volumetric content…

The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…

多媒体 · 计算机科学 2025-05-01 Aizierjiang Aiersilan , Zhiqiang Wang

Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…

多媒体 · 计算机科学 2020-07-17 Serhan Gül , Dimitri Podborski , Thomas Buchholz , Thomas Schierl , Cornelius Hellge

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must…

多媒体 · 计算机科学 2018-04-27 Jounsup Park , Philip A. Chou , Jenq-Neng Hwang

The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such…

多媒体 · 计算机科学 2022-09-07 Irene Viola , Pablo Cesar

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

网络与互联网体系结构 · 计算机科学 2024-09-11 Aizierjiang Aiersilan

Recent efforts to enhance immersive and interactive user experiences have driven the development of volumetric video, a form of 3D content that enables 6 DoF. Unlike traditional 2D content, volumetric content can be represented in various…

计算机视觉与模式识别 · 计算机科学 2024-12-18 Erfan Entezami , Hui Guan

Volumetric video has emerged as a prominent medium within the realm of eXtended Reality (XR) with the advancements in computer graphics and depth capture hardware. Users can fully immersive themselves in volumetric video with the ability to…

多媒体 · 计算机科学 2023-10-19 Kaiyuan Hu , Yongting Chen , Kaiying Han , Junhua Liu , Haowen Yang , Yili Jin , Boyan Li , Fangxin Wang

Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…

计算机视觉与模式识别 · 计算机科学 2024-09-26 Boyan Li , Yongting Chen , Dayou Zhang , Fangxin Wang

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

计算机视觉与模式识别 · 计算机科学 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming,…

人机交互 · 计算机科学 2016-11-28 Teemu Kämäräinen , Matti Siekkinen , Antti Ylä-Jääski , Wenxiao Zhang , Pan Hui

3D volumetric video provides immersive experience and is gaining traction in digital media. Despite its rising popularity, the streaming of volumetric video content poses significant challenges due to the high data bandwidth requirement. A…

计算机视觉与模式识别 · 计算机科学 2025-12-05 Chendong Wang , Anlan Zhang , Yifan Yang , Lili Qiu , Yuqing Yang , Xinyang Jiang , Feng Qian , Suman Banerjee

Although existing 3D perception algorithms have demonstrated significant improvements in performance, their deployment on edge devices continues to encounter critical challenges due to substantial runtime latency. We propose a new benchmark…

计算机视觉与模式识别 · 计算机科学 2025-04-29 Jiaqi Peng , Tai Wang , Jiangmiao Pang , Yuan Shen

Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational…

计算机视觉与模式识别 · 计算机科学 2024-09-24 Penghao Wang , Zhirui Zhang , Liao Wang , Kaixin Yao , Siyuan Xie , Jingyi Yu , Minye Wu , Lan Xu

Volumetric video, the capture and display of three-dimensional (3D) imagery, has emerged as a revolutionary technology poised to transform the media landscape, enabling immersive experiences that transcend the limitations of traditional 2D…

图形学 · 计算机科学 2025-01-13 Preetish Kakkar , Hariharan Ragothaman

This survey presents the evolution of live media streaming and the technological developments behind today's IP-based low-latency live streaming systems. Live streaming primarily involves capturing, encoding, packaging and delivering…

网络与互联网体系结构 · 计算机科学 2025-04-01 Abdelhak Bentaleb , May Lim , Mehmet N. Akcay , Ali C. Begen , Sarra Hammoudi , Roger Zimmermann

Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Zhiye Tang , Qiudan Zhang , Lei Zhang , Junhui Hou , You Yang , Xu Wang

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

人机交互 · 计算机科学 2023-06-06 Taeho Kang , Christian Wallraven

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

信息论 · 计算机科学 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis
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