相关论文: Tolerant Testing for Unique Games
Our starting point is the observation that if graphs in a class C have low descriptive complexity in first order logic, then the isomorphism problem for C is solvable by a fast parallel algorithm (essentially, by a simple combinatorial…
The classic exact pattern matching problem, given two strings -- a pattern $P$ of length $m$ and a text $T$ of length $n$ -- asks whether $P$ occurs as a substring of $T$. A property tester for the problem needs to distinguish (with high…
In many multiagent environments, a designer has some, but limited control over the game being played. In this paper, we formalize this by considering incompletely specified games, in which some entries of the payoff matrices can be chosen…
Self-testing refers to a method with which a classical user can certify the state and measurements of quantum systems in a device-independent way. Especially, the self-testing of entangled states is of great importance in quantum…
We consider a class of nonlocal games that are related to binary constraint systems (BCSs) in a manner similar to the games implicit in the work of Mermin [N.D. Mermin, "Simple unified form for the major no-hidden-variables theorems," Phys.…
In a recent work (ECCC, TR18-171, 2018), we introduced models of testing graph properties in which, in addition to answers to the usual graph-queries, the tester obtains {\em random vertices drawn according to an arbitrary distribution…
Bell-inequality violations establish that two systems share some quantum entanglement. We give a simple test to certify that two systems share an asymptotically large amount of entanglement, n EPR states. The test is efficient: unlike…
Residential segregation in metropolitan areas is a phenomenon that can be observed all over the world. Recently, this was investigated via game-theoretic models. There, selfish agents of two types are equipped with a monotone utility…
Tolerance graphs model interval relations in such a way that intervals can tolerate a certain degree of overlap without being in conflict. This subclass of perfect graphs has been extensively studied, due to both its interesting structure…
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy,…
Modern software systems may exhibit a nondeterministic behavior due to many unpredictable factors. In this work, we propose the node coverage game, a two player turn-based game played on a finite game graph, as a formalization of the…
Observable games are game situations that reach one of possibly many Nash equilibria. Before an instance of the game starts, an external observer does not know, a priori, what is the exact profile of actions that will occur; thus, he…
In this paper we present distributed testing algorithms of graph properties in the CONGEST-model [Censor-Hillel et al. 2016]. We present one-sided error testing algorithms in the general graph model. We first describe a general procedure…
We study a parameter of bipartite graphs called readability, introduced by Chikhi et al. (Discrete Applied Mathematics, 2016) and motivated by applications of overlap graphs in bioinformatics. The behavior of the parameter is poorly…
In this work, we introduce a new toolkit for analyzing cloning games, a notion that captures stronger and more quantitative versions of the celebrated quantum no-cloning theorem. This framework allows us to analyze a new cloning game based…
We study quantum algorithms for testing bipartiteness and expansion of bounded-degree graphs. We give quantum algorithms that solve these problems in time O(N^(1/3)), beating the Omega(sqrt(N)) classical lower bound. For testing expansion,…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…
We study the value of unique games as a graph-theoretic parameter. This is obtained by labeling edges with permutations. We describe the classical value of a game as well as give a necessary and sufficient condition for the existence of an…
We give an adaptive algorithm which tests whether an unknown Boolean function $f\colon \{0, 1\}^n \to\{0, 1\}$ is unate, i.e. every variable of $f$ is either non-decreasing or non-increasing, or $\epsilon$-far from unate with one-sided…