相关论文: Color-Encoded Illumination for High-Speed Volumetr…
Capturing and reconstructing high-speed dynamic 3D scenes has numerous applications in computer graphics, vision, and interdisciplinary fields such as robotics, aerodynamics, and evolutionary biology. However, achieving this using a single…
The demand for compact cameras capable of recording high-speed scenes with high resolution is steadily increasing. However, achieving such capabilities often entails high bandwidth requirements, resulting in bulky, heavy systems unsuitable…
Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene…
Video reconstruction from a single motion-blurred image is a challenging problem, which can enhance the capabilities of existing cameras. Recently, several works addressed this task using conventional imaging and deep learning. Yet, such…
We present a fast and efficient volumetric capture and reconstruction system that processes either RGB-D or RGB-only input to generate 3D representations in the form of point clouds and Gaussian splats. For Gaussian splat reconstructions,…
Volumetric reconstruction of dynamic scenes is an important problem in computer vision. It is especially challenging in poor lighting and with fast motion. This is partly due to limitations of RGB cameras: To capture frames under low…
Deformable 3D Gaussian Splatting (3D-GS) is limited by missing intermediate motion information due to the low temporal resolution of RGB cameras. To address this, we introduce the first approach combining event cameras, which capture…
3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…
We consider the problem of ultra-low bit rate visual communication for remote vision analysis, human interactions and control in challenging scenarios with very low communication bandwidth, such as deep space exploration, battlefield…
Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…
Video snapshot compressive imaging (SCI) encodes the target dynamic scene compactly into a snapshot and reconstructs its high-speed frame sequence afterward, greatly reducing the required data footprint and transmission bandwidth as well as…
Dynamic scene reconstruction poses a persistent challenge in 3D vision. Deformable 3D Gaussian Splatting has emerged as an effective method for this task, offering real-time rendering and high visual fidelity. This approach decomposes a…
High-fidelity reconstruction of deformable tissues from endoscopic videos remains challenging due to the limitations of existing methods in capturing subtle color variations and modeling global deformations. While 3D Gaussian Splatting…
We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…
Dynamic scene reconstruction is a long-term challenge in 3D vision. Existing plane-based methods in dynamic Gaussian splatting suffer from an unsuitable low-rank assumption, causing feature overlap and poor rendering quality. Although 4D…
We present SceneTok, a novel tokenizer for encoding view sets of scenes into a compressed and diffusable set of unstructured tokens. Existing approaches for 3D scene representation and generation commonly use 3D data structures or…
Previous surface reconstruction methods either suffer from low geometric accuracy or lengthy training times when dealing with real-world complex dynamic scenes involving multi-person activities, and human-object interactions. To tackle the…
Time-resolved image sensors that capture light at pico-to-nanosecond timescales were once limited to niche applications but are now rapidly becoming mainstream in consumer devices. We propose low-cost and low-power imaging modalities that…
Recent advances in 3D Gaussian Splatting have shown remarkable potential for novel view synthesis. However, most existing large-scale scene reconstruction methods rely on the divide-and-conquer paradigm, which often leads to the loss of…
We present a convolutional autoencoder that enables high fidelity volumetric reconstructions of human performance to be captured from multi-view video comprising only a small set of camera views. Our method yields similar end-to-end…