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Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…

计算与语言 · 计算机科学 2025-10-21 Yikai Zhang , Ye Rong , Siyu Yuan , Jiangjie Chen , Jian Xie , Yanghua Xiao

Multi-agent reinforcement learning has received significant interest in recent years notably due to the advancements made in deep reinforcement learning which have allowed for the developments of new architectures and learning algorithms.…

多智能体系统 · 计算机科学 2018-12-27 Nicolas Anastassacos , Mirco Musolesi

We present a general framework for evolutionary learning to emergent unbiased state representation without any supervision. Evolutionary frameworks such as self-play converge to bad local optima in case of multi-agent reinforcement learning…

机器学习 · 统计学 2023-02-03 Shohei Ohsawa

A tournament on $n$ agents is a complete oriented graph with the agents as vertices and edges that describe the win-loss outcomes of the $\binom{n}{2}$ matches played between each pair of agents. The winner of a tournament is determined by…

计算机科学与博弈论 · 计算机科学 2024-08-21 David Pennock , Ariel Schvartzman , Eric Xue

Developing agents that can quickly adapt their behavior to new tasks remains a challenge. Meta-learning has been applied to this problem, but previous methods require either specifying a reward function which can be tedious or providing…

人工智能 · 计算机科学 2019-07-03 Mark Woodward , Chelsea Finn , Karol Hausman

We study learning to learn for the multi-task structured bandit problem where the goal is to learn a near-optimal algorithm that minimizes cumulative regret. The tasks share a common structure and an algorithm should exploit the shared…

机器学习 · 计算机科学 2025-10-24 Subhojyoti Mukherjee , Josiah P. Hanna , Qiaomin Xie , Robert Nowak

We develop a game theoretical model of $N$ heterogeneous interacting agents called the intelligent minority game. The ``intelligent'' agents play the basic minority game and depending on their performances, generate new strategies using the…

统计力学 · 物理学 2009-11-07 Marko Sysi-Aho , Anirban Chakraborti , Kimmo Kaski

We study deception in adversarial graph traversal, where a mobile agent seeks to reach a goal with minimum cost while an adversary alters edge costs to increase the total traversal cost. Unlike prior works that assume fixed…

系统与控制 · 电气工程与系统科学 2026-05-25 Violetta Rostobaya , James Berneburg , Daigo Shishika

Predicting pedestrian behavior is a crucial task for intelligent driving systems. Accurate predictions require a deep understanding of various contextual elements that potentially impact the way pedestrians behave. To address this…

计算机视觉与模式识别 · 计算机科学 2022-10-17 Amir Rasouli , Iuliia Kotseruba

In this work, we propose a novel memory-based multi-agent meta-learning architecture and learning procedure that allows for learning of a shared communication policy that enables the emergence of rapid adaptation to new and unseen…

Adversarial Imitation Learning alternates between learning a discriminator -- which tells apart expert's demonstrations from generated ones -- and a generator's policy to produce trajectories that can fool this discriminator. This…

机器学习 · 计算机科学 2021-04-19 Paul Barde , Julien Roy , Wonseok Jeon , Joelle Pineau , Christopher Pal , Derek Nowrouzezahrai

Determining what experience to generate to best facilitate learning (i.e. exploration) is one of the distinguishing features and open challenges in reinforcement learning. The advent of distributed agents that interact with parallel…

机器学习 · 计算机科学 2019-12-17 Tom Schaul , Diana Borsa , David Ding , David Szepesvari , Georg Ostrovski , Will Dabney , Simon Osindero

Recent advances in multimodal agents have improved computer-use interaction and tool-usage, yet most existing systems remain reactive, optimizing actions in isolation without reasoning about future states or long-term goals. This limits…

人工智能 · 计算机科学 2026-03-18 Yongyuan Liang , Shijie Zhou , Yu Gu , Hao Tan , Gang Wu , Franck Dernoncourt , Jihyung Kil , Ryan A. Rossi , Ruiyi Zhang

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models".…

机器学习 · 计算机科学 2026-02-27 Aviral Chawla , Galen Hall , Juniper Lovato

We study the optimal use of information in Markov games with incomplete information on one side and two states. We provide a finite-stage algorithm for calculating the limit value as the gap between stages goes to 0, and an optimal strategy…

最优化与控制 · 数学 2019-03-19 Galit Ashkenazi-Golan , Catherine Rainer , Eilon Solan

The offline datasets for imitation learning (IL) in multi-agent games typically contain player trajectories exhibiting diverse strategies, which necessitate measures to prevent learning algorithms from acquiring undesirable behaviors.…

多智能体系统 · 计算机科学 2025-02-17 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park

Mutual relationships, such as cooperation and exploitation, are the basis of human and other biological societies. The foundations of these relationships are rooted in the decision making of individuals, and whether they choose to be…

最优化与控制 · 数学 2021-09-29 Yuma Fujimoto , Kunihiko Kaneko

Portfolio management is a fundamental problem in finance. It involves periodic reallocations of assets to maximize the expected returns within an appropriate level of risk exposure. Deep reinforcement learning (RL) has been considered a…

计算金融 · 定量金融 2022-10-05 Hui Niu , Siyuan Li , Jian Li

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot

This work applies natural language modeling to generate plausible strategic moves in the ancient game of Go. We train the Generative Pretrained Transformer (GPT-2) to mimic the style of Go champions as archived in Smart Game Format (SGF),…

计算与语言 · 计算机科学 2020-09-09 Matthew Ciolino , David Noever , Josh Kalin