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Multiplayer Online Battle Arena (MOBA) is one of the most played game genres nowadays. With the increasing growth of this genre, it becomes necessary to develop effective intelligent agents to play alongside or against human players. In…

人工智能 · 计算机科学 2017-06-12 Victor do Nascimento Silva , Luiz Chaimowicz

We propose a new method for training an agent via an evolutionary strategy (ES), in which we iteratively improve a set of samples to imitate: Starting with a random set, in every iteration we replace a subset of the samples with samples…

神经与进化计算 · 计算机科学 2020-09-18 Roy Eliya , J. Michael Herrmann

Large Language Models (LLMs) have become integral components in various autonomous agent systems. In this study, we present an exploration-based trajectory optimization approach, referred to as ETO. This learning method is designed to…

计算与语言 · 计算机科学 2024-07-11 Yifan Song , Da Yin , Xiang Yue , Jie Huang , Sujian Li , Bill Yuchen Lin

As LLM-based agents increasingly operate in multi-agent systems, understanding adversarial manipulation becomes critical for defensive design. We present a systematic study of intentional deception as an engineered capability, using…

人工智能 · 计算机科学 2026-03-10 Jason Starace , Terence Soule

Transformers have made remarkable progress towards modeling long-range dependencies within the medical image analysis domain. However, current transformer-based models suffer from several disadvantages: (1) existing methods fail to capture…

计算机视觉与模式识别 · 计算机科学 2022-12-16 Chenyu You , Ruihan Zhao , Fenglin Liu , Siyuan Dong , Sandeep Chinchali , Ufuk Topcu , Lawrence Staib , James S. Duncan

Extensive-form games are a common model for multiagent interactions with imperfect information. In two-player zero-sum games, the typical solution concept is a Nash equilibrium over the unconstrained strategy set for each player. In many…

计算机科学与博弈论 · 计算机科学 2019-02-07 Trevor Davis , Kevin Waugh , Michael Bowling

The rapid development of large language and multimodal models has sparked significant interest in using proprietary models, such as GPT-4o, to develop autonomous agents capable of handling real-world scenarios like web navigation. Although…

计算与语言 · 计算机科学 2024-10-28 Hongliang He , Wenlin Yao , Kaixin Ma , Wenhao Yu , Hongming Zhang , Tianqing Fang , Zhenzhong Lan , Dong Yu

Financial markets investors are involved in many games -- they must interact with other agents to achieve their goals. Among them are those directly connected with their activity on markets but one cannot neglect other aspects that…

交易与市场微观结构 · 定量金融 2008-12-02 Edward W. Piotrowski , Jan Sladkowski , Anna Szczypinska

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

人工智能 · 计算机科学 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

Reinforcement learning has shown much success in games such as chess, backgammon and Go. However, in most of these games, agents have full knowledge of the environment at all times. In this paper, we describe a deep learning model in which…

机器学习 · 计算机科学 2022-04-05 Laura Greige , Peter Chin

Turn-taking behaviour is simulated in a coupled agents system. Each agent is modelled as a mobile robot with two wheels. A recurrent neural network is used to produce the motor outputs and to hold the internal dynamics. Agents are developed…

适应与自组织系统 · 物理学 2007-05-23 Hiroyuki Iizuka , Takashi Ikegami

Several recent Transformer architectures expose later layers to representations computed in the earliest layers, motivated by the observation that low-level features can become harder to recover as the residual stream is repeatedly…

机器学习 · 计算机科学 2026-05-07 Skye Gunasekaran , Téa Wright , Rui-Jie Zhu , Jason Eshraghian

We investigate reinforcement learning in the Game Of Hidden Rules (GOHR) environment, a complex puzzle in which an agent must infer and execute hidden rules to clear a 6$\times$6 board by placing game pieces into buckets. We explore two…

机器学习 · 计算机科学 2025-10-24 Christo Mathew , Wentian Wang , Jacob Feldman , Lazaros K. Gallos , Paul B. Kantor , Vladimir Menkov , Hao Wang

We consider a version of the ultimatum game which simultaneously combines reactive and Darwinian aspects with offers in [0,1]. By reactive aspects, we consider the effects that lead the player to change their offer given the previous…

物理与社会 · 物理学 2019-10-02 Roberto da Silva , Pablo Valverde , Luis C. Lamb

Negotiation requires dynamically balancing self-interest and cooperation within the flow of conversation to maximize one's own utility. Yet, existing agents struggle due to bounded rationality in human data, low adaptability to counterpart…

计算与语言 · 计算机科学 2025-09-23 Deuksin Kwon , Jiwon Hae , Emma Clift , Daniel Shamsoddini , Jonathan Gratch , Gale M. Lucas

In an adversarial environment, a hostile player performing a task may behave like a non-hostile one in order not to reveal its identity to an opponent. To model such a scenario, we define identity concealment games: zero-sum stochastic…

计算机科学与博弈论 · 计算机科学 2024-03-05 Mustafa O. Karabag , Melkior Ornik , Ufuk Topcu

LLM-based agents execute real-world workflows via tools and memory. These affordances enable ill-intended adversaries to also use these agents to carry out complex misuse scenarios. Existing agent misuse benchmarks largely test…

计算与语言 · 计算机科学 2026-05-19 Nivya Talokar , Ayush K Tarun , Murari Mandal , Maksym Andriushchenko , Antoine Bosselut

We consider an agent who is involved in a Markov decision process and receives a vector of outcomes every round. Her objective is to maximize a global concave reward function on the average vectorial outcome. The problem models applications…

机器学习 · 计算机科学 2019-05-17 Wang Chi Cheung

In meta-reinforcement learning, an agent is trained in multiple different environments and attempts to learn a meta-policy that can efficiently adapt to a new environment. This paper presents RAMP, a Reinforcement learning Agent using Model…

机器学习 · 计算机科学 2022-10-28 Gabriel Hartmann , Amos Azaria

We show that reinforcement learning agents that learn by surprise (surprisal) get stuck at abrupt environmental transition boundaries because these transitions are difficult to learn. We propose a counter-intuitive solution that we call…

机器学习 · 计算机科学 2020-01-17 Haitao Xu , Brendan McCane , Lech Szymanski , Craig Atkinson
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