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3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Xinzhe Wang , Ran Yi , Lizhuang Ma

With their high-fidelity scene representation capability, the attention of SLAM field is deeply attracted by the Neural Radiation Field (NeRF) and 3D Gaussian Splatting (3DGS). Recently, there has been a surge in NeRF-based SLAM, while…

计算机视觉与模式识别 · 计算机科学 2024-06-03 Xinli Guo , Weidong Zhang , Ruonan Liu , Peng Han , Hongtian Chen

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Wenkai Zhu , Xu Li , Qimin Xu , Benwu Wang , Kun Wei , Yiming Peng , Zihang Wang

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

图形学 · 计算机科学 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl

We present Rad-GS, a 4D radar-camera SLAM system designed for kilometer-scale outdoor environments, utilizing 3D Gaussian as a differentiable spatial representation. Rad-GS combines the advantages of raw radar point cloud with Doppler…

计算机视觉与模式识别 · 计算机科学 2025-11-25 Renxiang Xiao , Wei Liu , Yuanfan Zhang , Yushuai Chen , Jinming Chen , Zilu Wang , Liang Hu

Simultaneous Localization and Mapping (SLAM) is pivotal in robotics, with photorealistic scene reconstruction emerging as a key challenge. To address this, we introduce Computational Alignment for Real-Time Gaussian Splatting SLAM (CaRtGS),…

计算机视觉与模式识别 · 计算机科学 2025-03-11 Dapeng Feng , Zhiqiang Chen , Yizhen Yin , Shipeng Zhong , Yuhua Qi , Hongbo Chen

3D Gaussian Splatting (3DGS) has emerged as a novel paradigm for 3D reconstruction from satellite imagery. However, in multi-temporal satellite images, prevalent shadows exhibit significant inconsistencies due to varying illumination…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Feng Luo , Hongbo Pan , Xiang Yang , Baoyu Jiang , Fengqing Liu , Tao Huang

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Yiwei Xu , Yifei Yu , Wentian Gan , Tengfei Wang , Zongqian Zhan , Hao Cheng , Xin Wang

Recently, map representations based on radiance fields such as 3D Gaussian Splatting and NeRF, which excellent for realistic depiction, have attracted considerable attention, leading to attempts to combine them with SLAM. While these…

机器人学 · 计算机科学 2025-01-24 Gyuhyeon Pak , Euntai Kim

3D Gaussian Splatting (3D-GS) has recently attracted great attention with real-time and photo-realistic renderings. This technique typically takes perspective images as input and optimizes a set of 3D elliptical Gaussians by splatting them…

计算机视觉与模式识别 · 计算机科学 2024-02-02 Jiayang Bai , Letian Huang , Jie Guo , Wen Gong , Yuanqi Li , Yanwen Guo

Precisely modeling radio propagation in complex environments has been a significant challenge, especially with the advent of 5G and beyond networks, where managing massive antenna arrays demands more detailed information. Traditional…

网络与互联网体系结构 · 计算机科学 2025-07-08 Lihao Zhang , Haijian Sun , Samuel Berweger , Camillo Gentile , Rose Qingyang Hu

3D Gaussian splatting has emerged as an expressive scene representation for RGB-D visual SLAM, but its application to large-scale, multi-agent outdoor environments remains unexplored. Multi-agent Gaussian SLAM is a promising approach to…

机器人学 · 计算机科学 2025-06-24 Annika Thomas , Aneesa Sonawalla , Alex Rose , Jonathan P. How

3D Gaussian splatting (3DGS) has become a vital tool for learning a radiance field from multiple posed images. Although 3DGS shows great advantages over NeRF in terms of rendering quality and efficiency, it remains a research challenge to…

计算机视觉与模式识别 · 计算机科学 2026-03-11 Jiaqi Liu , Zhizhong Han

3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…

图形学 · 计算机科学 2025-04-14 Sixu Li , Ben Keller , Yingyan Celine Lin , Brucek Khailany

In this paper, we present a real-time photo-realistic SLAM method based on marrying Gaussian Splatting with LiDAR-Inertial-Camera SLAM. Most existing radiance-field-based SLAM systems mainly focus on bounded indoor environments, equipped…

机器人学 · 计算机科学 2025-08-21 Xiaolei Lang , Laijian Li , Chenming Wu , Chen Zhao , Lina Liu , Yong Liu , Jiajun Lv , Xingxing Zuo

The 3D Gaussian Splatting technique has significantly advanced the construction of radiance fields from multi-view images, enabling real-time rendering. While point-based rasterization effectively reduces computational demands for…

计算机视觉与模式识别 · 计算机科学 2024-06-27 Jiaze Li , Zhengyu Wen , Luo Zhang , Jiangbei Hu , Fei Hou , Zhebin Zhang , Ying He

3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Hoang Chuong Nguyen , Wei Mao , Jose M. Alvarez , Miaomiao Liu

Dense 3D representations of the environment have been a long-term goal in the robotics field. While previous Neural Radiance Fields (NeRF) representation have been prevalent for its implicit, coordinate-based model, the recent emergence of…

机器人学 · 计算机科学 2024-12-20 Siting Zhu , Guangming Wang , Xin Kong , Dezhi Kong , Hesheng Wang

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in…

机器人学 · 计算机科学 2024-11-26 Haoang Li , Xiangqi Meng , Xingxing Zuo , Zhe Liu , Hesheng Wang , Daniel Cremers

While recent Gaussian-based SLAM methods achieve photorealistic reconstruction from RGB-D data, their computational performance remains a critical bottleneck. State-of-the-art techniques operate at less than 20 fps, significantly lagging…

计算机视觉与模式识别 · 计算机科学 2025-12-16 Zhexi Peng , Kun Zhou , Tianjia Shao