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3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too…

计算机视觉与模式识别 · 计算机科学 2026-03-24 Pengchong Hu , Zhizhong Han

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where conditional alpha-blending dominates the computational cost in the rendering pipeline. This paper proposes TC-GS, an algorithm-independent universal…

图形学 · 计算机科学 2025-10-14 Zimu Liao , Jifeng Ding , Siwei Cui , Ruixuan Gong , Boni Hu , Yi Wang , Hengjie Li , XIngcheng Zhang , Hui Wang , Rong Fu

We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and reduces artifacts commonly observed in 3DGS reconstructions.…

计算机视觉与模式识别 · 计算机科学 2025-09-18 Simon Niedermayr , Christoph Neuhauser Rüdiger Westermann

Approximating kernel functions with random features (RFs)has been a successful application of random projections for nonparametric estimation. However, performing random projections presents computational challenges for large-scale…

Dense colored point clouds enhance visual perception and are of significant value in various robotic applications. However, existing learning-based point cloud upsampling methods are constrained by computational resources and batch…

机器人学 · 计算机科学 2024-09-04 Zixuan Guo , Yifan Xie , Weijing Xie , Peng Huang , Fei Ma , Fei Richard Yu

The neural radiance field (NeRF) has made significant strides in representing 3D scenes and synthesizing novel views. Despite its advancements, the high computational costs of NeRF have posed challenges for its deployment in…

计算机视觉与模式识别 · 计算机科学 2024-05-29 Xiangyu Sun , Joo Chan Lee , Daniel Rho , Jong Hwan Ko , Usman Ali , Eunbyung Park

We introduce pixelSplat, a feed-forward model that learns to reconstruct 3D radiance fields parameterized by 3D Gaussian primitives from pairs of images. Our model features real-time and memory-efficient rendering for scalable training as…

计算机视觉与模式识别 · 计算机科学 2024-04-08 David Charatan , Sizhe Li , Andrea Tagliasacchi , Vincent Sitzmann

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the…

计算机视觉与模式识别 · 计算机科学 2025-04-14 Yangming Zhang , Wenqi Jia , Wei Niu , Miao Yin

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-forward methods have been proposed to generate pixel-aligned…

计算机视觉与模式识别 · 计算机科学 2025-03-21 Shengjun Zhang , Xin Fei , Fangfu Liu , Haixu Song , Yueqi Duan

3D Gaussian Splatting represents a breakthrough in the field of novel view synthesis. It establishes Gaussians as core rendering primitives for highly accurate real-world environment reconstruction. Recent advances have drastically…

图形学 · 计算机科学 2025-06-25 Jonathan Haberl , Philipp Fleck , Clemens Arth

Novel view synthesis (NVS) is crucial in computer vision and graphics, with wide applications in AR, VR, and autonomous driving. While 3D Gaussian Splatting (3DGS) enables real-time rendering with high appearance fidelity, it suffers from…

计算机视觉与模式识别 · 计算机科学 2025-12-03 Yancheng Zhang , Guangyu Sun , Chen Chen

Neural 3D representations such as Neural Radiance Fields (NeRF), excel at producing photo-realistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. Previous works have attempted…

图形学 · 计算机科学 2025-03-25 Xiangjun Gao , Xiaoyu Li , Yiyu Zhuang , Qi Zhang , Wenbo Hu , Chaopeng Zhang , Yao Yao , Ying Shan , Long Quan

This work introduces FlashGS, an open-source CUDA Python library, designed to facilitate the efficient differentiable rasterization of 3D Gaussian Splatting through algorithmic and kernel-level optimizations. FlashGS is developed based on…

计算机视觉与模式识别 · 计算机科学 2024-08-20 Guofeng Feng , Siyan Chen , Rong Fu , Zimu Liao , Yi Wang , Tao Liu , Zhilin Pei , Hengjie Li , Xingcheng Zhang , Bo Dai

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

计算机视觉与模式识别 · 计算机科学 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In this work, we present a comprehensive improvement to the…

计算机视觉与模式识别 · 计算机科学 2025-08-19 Xiaobin Deng , Changyu Diao , Min Li , Ruohan Yu , Duanqing Xu

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D…

计算机视觉与模式识别 · 计算机科学 2026-03-13 Weijie Wang , Yeqing Chen , Zeyu Zhang , Hengyu Liu , Haoxiao Wang , Zhiyuan Feng , Wenkang Qin , Feng Chen , Zheng Zhu , Donny Y. Chen , Bohan Zhuang

2D Gaussian Splatting (2DGS) has recently emerged as a promising method for novel view synthesis and surface reconstruction, offering better view-consistency and geometric accuracy than volumetric 3DGS. However, 2DGS suffers from severe…

图形学 · 计算机科学 2025-11-04 Mae Younes , Adnane Boukhayma

3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction by achieving high-quality novel view synthesis with fast rendering speed, introducing 3D Gaussian primitives to represent the scene. However, 3DGS encounters…

图形学 · 计算机科学 2025-09-18 Yifan Mo , Youcheng Cai , Ligang Liu

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Binxiao Huang , Zhengwu Liu , Ngai Wong

The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback.…