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相关论文: High Dimensional Procedural Content Generation

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Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

计算机科学中的逻辑 · 计算机科学 2022-10-07 Rose Bohrer , André Platzer

Generative artificial intelligence has recently progressed from static image and video synthesis to 3D content generation, culminating in the emergence of 4D generation-the task of synthesizing temporally coherent dynamic 3D assets guided…

计算机视觉与模式识别 · 计算机科学 2025-07-25 Qiaowei Miao , Kehan Li , Jinsheng Quan , Zhiyuan Min , Shaojie Ma , Yichao Xu , Yi Yang , Ping Liu , Yawei Luo

Graph data structures offer a versatile and powerful means to model relationships and interconnections in various domains, promising substantial advantages in data representation, analysis, and visualization. In games, graph-based data…

机器学习 · 计算机科学 2024-09-10 Florian Rupp , Kai Eckert

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

4D generation has made remarkable progress in synthesizing dynamic 3D objects from input text, images, or videos. However, existing methods often represent motion as an implicit deformation field, which limits direct control and…

计算机视觉与模式识别 · 计算机科学 2026-02-05 Lifan Wu , Ruijie Zhu , Yubo Ai , Tianzhu Zhang

Robots operating in unstructured environments often require accurate and consistent object-level representations. This typically requires segmenting individual objects from the robot's surroundings. While recent large models such as Segment…

机器人学 · 计算机科学 2025-04-07 Haozhan Tang , Tianyi Zhang , Oliver Kroemer , Matthew Johnson-Roberson , Weiming Zhi

Despite the impressive progress on understanding and generating images shown by the recent unified architectures, the integration of 3D tasks remains challenging and largely unexplored. In this paper, we introduce UniUGG, the first unified…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Yueming Xu , Jiahui Zhang , Ze Huang , Yurui Chen , Yanpeng Zhou , Zhenyu Chen , Yu-Jie Yuan , Pengxiang Xia , Guowei Huang , Xinyue Cai , Zhongang Qi , Xingyue Quan , Jianye Hao , Hang Xu , Li Zhang

Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…

人工智能 · 计算机科学 2026-02-03 Wei Zeng , Xuchen Li , Ruili Feng , Zhen Liu , Fengwei An , Jian Zhao

Understanding and predicting dynamics of the physical world can enhance a robot's ability to plan and interact effectively in complex environments. While recent video generation models have shown strong potential in modeling dynamic scenes,…

计算机视觉与模式识别 · 计算机科学 2026-05-19 Zeyi Liu , Shuang Li , Eric Cousineau , Siyuan Feng , Benjamin Burchfiel , Shuran Song

We introduce a procedural content generation (PCG) framework at the intersections of experience-driven PCG and PCG via reinforcement learning, named ED(PCG)RL, EDRL in short. EDRL is able to teach RL designers to generate endless playable…

人工智能 · 计算机科学 2021-07-06 Tianye Shu , Jialin Liu , Georgios N. Yannakakis

Procedural Content Generation (PCG) methods are valuable tools to speed up the game development process. Moreover, PCG may also present in games as features, such as the procedural dungeon generation (PDG) in Moonlighter (Digital Sun,…

人工智能 · 计算机科学 2022-04-08 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo

The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for…

人工智能 · 计算机科学 2024-07-15 Xinyu Mao , Wanli Yu , Kazunori D Yamada , Michael R. Zielewski

Text-to-3D generation has shown great promise in generating novel 3D content based on given text prompts. However, existing generative methods mostly focus on geometric or visual plausibility while ignoring precise physics perception for…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Qingshan Xu , Jiao Liu , Melvin Wong , Caishun Chen , Yew-Soon Ong

The advancement of 4D (i.e., sequential 3D) generation opens up new possibilities for lifelike experiences in various applications, where users can explore dynamic objects or characters from any viewpoint. Meanwhile, video generative models…

图形学 · 计算机科学 2025-04-08 Yikai Wang , Guangce Liu , Xinzhou Wang , Zilong Chen , Jiafang Li , Xin Liang , Fuchun Sun , Jun Zhu

Procedural story generation (PCG) tailors a unique narrative experience for a player and can be accomplished via multiple techniques, from matching storylets to grammar-based generation. There exists a rich opportunity for evolutionary…

软件工程 · 计算机科学 2021-03-15 Erik M. Fredericks , Byron DeVries

Recent generative models can produce high-fidelity videos, yet they often exhibit 3D spatial geometric inconsistencies. Existing evaluation methods fail to accurately characterize these inconsistencies: fidelity-centric metrics like FVD are…

计算机视觉与模式识别 · 计算机科学 2026-03-20 Weijia Dou , Wenzhao Zheng , Weiliang Chen , Yu Zheng , Jie Zhou , Jiwen Lu

The core of self-supervised point cloud learning lies in setting up appropriate pretext tasks, to construct a pre-training framework that enables the encoder to perceive 3D objects effectively. In this paper, we integrate two prevalent…

计算机视觉与模式识别 · 计算机科学 2025-04-07 Yun Liu , Peng Li , Xuefeng Yan , Liangliang Nan , Bing Wang , Honghua Chen , Lina Gong , Wei Zhao , Mingqiang Wei

We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics processing unit (GPU). This interplay of DGS and GPU opens up various applications in education and…

数学软件 · 计算机科学 2018-08-15 Aaron Montag , Jürgen Richter-Gebert

Despite the availability of large-scale 3D datasets and advancements in 3D generative models, the complexity and uneven quality of 3D geometry and texture data continue to hinder the performance of 3D generation techniques. In most existing…

计算机视觉与模式识别 · 计算机科学 2025-05-29 Xin Yang , Jiantao Lin , Yingjie Xu , Haodong Li , Yingcong Chen

Reactive dance generation (RDG), the task of generating a dance conditioned on a lead dancer's motion, holds significant promise for enhancing human-robot interaction and immersive digital entertainment. Despite progress in duet…

计算机视觉与模式识别 · 计算机科学 2026-03-06 Jingzhong Lin , Xinru Li , Yuanyuan Qi , Bohao Zhang , Wenxiang Liu , Kecheng Tang , Wenxuan Huang , Xiangfeng Xu , Bangyan Li , Changbo Wang , Gaoqi He