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相关论文: pixelLOG: Logging of Online Gameplay for Cognitive…

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Studies of human cognition often rely on brief, highly controlled tasks that emphasize group-level effects but poorly capture the rich variability within and between individuals. A suite of minigames built on the novel pixelDOPA platform…

人机交互 · 计算机科学 2026-02-12 Dom CP Marticorena , Zeyu Lu , Chris Wissmann , Yash Agarwal , David Garrison , John M Zempel , Dennis L Barbour

In the last years the pervasive use of sensors, as they exist in smart devices, e.g., phones, watches, medical devices, has increased dramatically the availability of personal data. However, existing research on data collection primarily…

人机交互 · 计算机科学 2025-03-26 Ivan Kayongo , Leonardo Malcotti , Haonan Zhao , Fausto Giunchiglia

Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that…

机器学习 · 计算机科学 2026-02-19 Yingchen He , Christian D. Weilbach , Martyna E. Wojciechowska , Yuxuan Zhang , Frank Wood

The analysis of lifelogs can yield valuable insights into an individual's daily life, particularly with regard to their health and well-being. The accurate assessment of quality of life is necessitated by the use of diverse sensors and…

信号处理 · 电气工程与系统科学 2025-02-27 Younghoon Na , Seunghun Oh , Seongji Ko , Hyunkyung Lee

Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or…

密码学与安全 · 计算机科学 2026-05-18 Ishpuneet Singh , Gursmeep Kaur , Uday Pratap Singh Atwal , Guramrit Singh , Gurjot Singh , Maninder Singh

User simulators are essential for evaluating search systems, but they primarily reproduce user actions without modeling the underlying thought process. Large-scale interaction logs record what users do, but not what they might be thinking…

信息检索 · 计算机科学 2026-03-31 Saber Zerhoudi , Michael Granitzer

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

软件工程 · 计算机科学 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

Modern computer systems often rely on syslog, a simple, universal protocol that records every critical event across heterogeneous infrastructure. However, healthcare's rapidly growing clinical AI stack has no equivalent. As hospitals rush…

Psychological measurement is essential for mental health, self-understanding, and personal development. Traditional methods, such as self-report scales and psychologist interviews, often face challenges with engagement and accessibility.…

计算与语言 · 计算机科学 2024-08-30 Qisen Yang , Zekun Wang , Honghui Chen , Shenzhi Wang , Yifan Pu , Xin Gao , Wenhao Huang , Shiji Song , Gao Huang

Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…

人工智能 · 计算机科学 2023-01-09 Adarsh Pyarelal , Aditya Banerjee , Kobus Barnard

Consumers conducting comparison shopping, researchers making sense of competitive space, and developers looking for code snippets online all face the challenge of capturing the information they find for later use without interrupting their…

人机交互 · 计算机科学 2022-08-02 Michael Xieyang Liu , Andrew Kuznetsov , Yongsung Kim , Joseph Chee Chang , Aniket Kittur , Brad A. Myers

In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…

人机交互 · 计算机科学 2025-10-01 Edward Gu , Ho Chit Siu , Melanie Platt , Isabelle Hurley , Jaime Peña , Rohan Paleja

Existing reasoning segmentation approaches typically fine-tune multimodal large language models (MLLMs) using image-text pairs and corresponding mask labels. However, they exhibit limited generalization to out-of-distribution scenarios…

计算机视觉与模式识别 · 计算机科学 2025-05-30 Song Wang , Gongfan Fang , Lingdong Kong , Xiangtai Li , Jianyun Xu , Sheng Yang , Qiang Li , Jianke Zhu , Xinchao Wang

Previous research has demonstrated the advantages of integrating data from multiple sources over traditional unimodal data, leading to the emergence of numerous novel multimodal applications. We propose a multimodal classification benchmark…

机器学习 · 计算机科学 2023-12-20 Jiaying Lu , Yongchen Qian , Shifan Zhao , Yuanzhe Xi , Carl Yang

For the past few years, we have developed flexible, active, multiplexed recording devices for high resolution recording over large, clinically relevant areas in the brain. While this technology has enabled a much higher-resolution view of…

神经元与认知 · 定量生物学 2017-06-06 Yilin Song , Jonathan Viventi , Yao Wang

Self-organizing complex systems typically are comprised of a large number of frequently similar components or events. Through their process, a pattern at the global-level of a system emerges solely from numerous interactions among the…

人工智能 · 计算机科学 2007-05-23 Vitorino Ramos , Ajith Abraham

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft…

人工智能 · 计算机科学 2021-07-07 Jean-Baptiste Hervé , Christoph Salge

Due to increasing popularity and strict performance requirements, online games have become a workload of interest for the performance engineering community. One of the most popular types of online games is the Minecraft-like Game (MLG), in…

性能 · 计算机科学 2023-02-21 Jerrit Eickhoff , Jesse Donkervliet , Alexandru Iosup

Collaboration is a cornerstone of society. In the real world, human teammates make use of multi-sensory data to tackle challenging tasks in ever-changing environments. It is essential for embodied agents collaborating in visually-rich…

人工智能 · 计算机科学 2024-12-09 Qian Long , Zhi Li , Ran Gong , Ying Nian Wu , Demetri Terzopoulos , Xiaofeng Gao

Because of the limits input/output systems currently impose on high-performance computing systems, a new generation of workflows that include online data reduction and analysis is emerging. Diagnosing their performance requires…

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