中文
相关论文

相关论文: Executable Ontologies in Game Development: From Al…

200 篇论文

Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing dependencies induced by quantifications in first-order…

计算机科学中的逻辑 · 计算机科学 2009-08-28 Samuel Mimram

We introduce Open-Universe Assistance Games (OU-AGs), a formal framework extending assistance games to LLM-based agents. Effective assistance requires reasoning over human preferences that are unbounded, underspecified, and evolving.…

人工智能 · 计算机科学 2026-05-08 Rachel Ma , Jingyi Qu , Andreea Bobu , Dylan Hadfield-Menell

We consider games played on the transition graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

计算机科学中的逻辑 · 计算机科学 2024-11-05 Stephan Spengler

Agentic AI denotes an architectural transition from stateless, prompt-driven generative models toward goal-directed systems capable of autonomous perception, planning, action, and adaptation through iterative control loops. This paper…

软件工程 · 计算机科学 2026-02-12 Mamdouh Alenezi

Robots deployed in real-world environments should operate safely in a robust manner. In scenarios where an "ego" agent navigates in an environment with multiple other "non-ego" agents, two modes of safety are commonly proposed --…

机器人学 · 计算机科学 2021-04-01 Chih-Yuan Chiu , David Fridovich-Keil , Claire J. Tomlin

Decision-theoretic agents predict and evaluate the results of their actions using a model, or ontology, of their environment. An agent's goal, or utility function, may also be specified in terms of the states of, or entities within, its…

人工智能 · 计算机科学 2011-05-20 Peter de Blanc

In this paper, we propose an evolutionary predatorprey robot system which can be generally implemented from simulation to the real world. We design the closed-loop robot system with camera and infrared sensors as inputs of controller. Both…

机器人学 · 计算机科学 2020-10-30 Jiunhan Chen , Zhenyu Gao

A central challenge in explainable AI, particularly in the visual domain, is producing explanations grounded in human-understandable concepts. To tackle this, we introduce OCEAN (Object-Centric Explananda via Agent Negotiation), a novel,…

人工智能 · 计算机科学 2025-09-30 Benjamin Teoh , Ben Glocker , Francesca Toni , Avinash Kori

As LLMs become more common, non-expert users can pose risks, prompting extensive research into jailbreak attacks. However, most existing black-box jailbreak attacks rely on hand-crafted heuristics or narrow search spaces, which limit…

密码学与安全 · 计算机科学 2025-11-21 Zhen Sun , Zongmin Zhang , Deqi Liang , Han Sun , Yule Liu , Yun Shen , Xiangshan Gao , Yilong Yang , Shuai Liu , Yutao Yue , Xinlei He

Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical…

Enterprise information systems can be developed following a model-driven paradigm. This way, models that represent the organisational work practice are used to produce models that represent the information system. Current software…

软件工程 · 计算机科学 2011-07-05 Sergio España , Arturo González , Óscar Pastor , Marcela Ruiz

Several attempts have been made to implement text command control for game agents. However, current technologies are limited to processing predefined format commands. This paper proposes a pioneering text command control system for a game…

人工智能 · 计算机科学 2024-12-19 Ray Ito , Junichiro Takahashi

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

计算机科学与博弈论 · 计算机科学 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

Improving the overall equipment effectiveness (OEE) of machines on the shop floor is crucial to ensure the productivity and efficiency of manufacturing systems. To achieve the goal of increased OEE, there is a need to develop flexible…

多智能体系统 · 计算机科学 2023-09-20 Jonghan Lim , Leander Pfeiffer , Felix Ocker , Birgit Vogel-Heuser , Ilya Kovalenko

Recent advancements in Large Language Models (LLMs) have greatly enhanced natural language understanding and content generation. However, these models primarily operate in disembodied digital environments and lack interaction with the…

系统与控制 · 电气工程与系统科学 2025-10-21 Wenbing Tang , Meilin Zhu , Fenghua Wu , Yang Liu

Embodied agents powered by vision-language models (VLMs) are increasingly capable of executing complex real-world tasks, yet they remain vulnerable to hazardous instructions that may trigger unsafe behaviors. Runtime safety guardrails,…

人工智能 · 计算机科学 2025-12-29 Le Wang , Zonghao Ying , Xiao Yang , Quanchen Zou , Zhenfei Yin , Tianlin Li , Jian Yang , Yaodong Yang , Aishan Liu , Xianglong Liu

Game theory provides an effective way to model strategic interactions among rational agents. In the context of formal verification, these ideas can be used to produce guarantees on the correctness of multi-agent systems, with a diverse…

计算机科学与博弈论 · 计算机科学 2024-11-11 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

Despite recent advances in computer vision, Earth Observation (EO) analysis remains difficult to perform for the laymen, requiring expert knowledge and technical capabilities. Furthermore, many systems return black-box predictions that are…

计算机视觉与模式识别 · 计算机科学 2026-02-03 Lamia Lahouel , Laurynas Lopata , Simon Gruening , Gabriele Meoni , Gaetan Petit , Sylvain Lobry

Agentic systems have transformed how Large Language Models (LLMs) can be leveraged to create autonomous systems with goal-directed behaviors, consisting of multi-step planning and the ability to interact with different environments. These…

We introduce Infinitia, a simulation game system that uses generative image and language models at play time to reshape all aspects of the setting and NPCs based on a short description from the player, in a way similar to how settings are…