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Recent advances in agent development have focused on scaling model size and raw interaction data, mirroring successes in large language models. However, for complex, long-horizon multi-agent tasks such as robotic soccer, this end-to-end…

人工智能 · 计算机科学 2025-11-05 Brennen Hill

Recent work proposes using world models to generate controlled virtual environments in which AI agents can be tested before deployment to ensure their reliability and safety. However, accurate world models often have high computational…

人工智能 · 计算机科学 2025-04-08 Fernando Rosas , Alexander Boyd , Manuel Baltieri

This article presents a state-of-the-art review of recent advances aimed at transforming traditional Failure Mode and Effects Analysis (FMEA) into a more intelligent, data-driven, and semantically enriched process. As engineered systems…

人工智能 · 计算机科学 2025-11-25 Haytham Younus , Sohag Kabir , Felician Campean , Pascal Bonnaud , David Delaux

Modern systems require programmers to develop code that dynamically adapts to different contexts, leading to the evolution of new context-oriented programming languages. These languages introduce new software-engineering challenges, such…

软件工程 · 计算机科学 2021-01-05 Achiya Elyasaf

Reinforcement Learning (RL) agents often struggle to generalize knowledge to new tasks, even those structurally similar to ones they have mastered. Although recent approaches have attempted to mitigate this issue via zero-shot transfer,…

人工智能 · 计算机科学 2026-04-13 Ajsal Shereef Palattuparambil , Thommen George Karimpanal , Santu Rana

Earth Observation (EO) analysis is inherently interactive: resolving uncertainty often requires expanding the region of interest, retrieving historical observations, and switching across sensors such as optical and Synthetic Aperture Radar.…

人工智能 · 计算机科学 2026-05-05 Sai Ma , Zhuang Li , Sichao Li , Xinyue Xu , Ruibiao Zhu , Tony Boston , John A. Taylor

Behavior trees (BTs) emerged from video game development as a graphical language for modeling intelligent agent behavior. BTs have several properties which are attractive for modeling medical procedures including human-readability,…

机器人学 · 计算机科学 2018-01-25 Blake Hannaford

A Behavior Tree (BT) is a way to structure the switching between different tasks in an autonomous agent, such as a robot or a virtual entity in a computer game. BTs are a very efficient way of creating complex systems that are both modular…

机器人学 · 计算机科学 2022-10-26 Michele Colledanchise , Petter Ögren

AI-based systems, currently driven largely by LLMs and tool-using agentic harnesses, are increasingly discussed as a possible threat to software engineering. Foundation models get stronger, agents can plan and act across multiple steps, and…

软件工程 · 计算机科学 2026-04-24 Robert Feldt , Per Lenberg , Julian Frattini , Dhasarathy Parthasarathy

Human intelligence exhibits a remarkable capacity for rapid adaptation and effective problem-solving in novel and unfamiliar contexts. We argue that this profound adaptability is fundamentally linked to the efficient construction and…

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

计算与语言 · 计算机科学 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

Language models show a surprising range of capabilities, but the source of their apparent competence is unclear. Do these networks just memorize a collection of surface statistics, or do they rely on internal representations of the process…

机器学习 · 计算机科学 2024-06-27 Kenneth Li , Aspen K. Hopkins , David Bau , Fernanda Viégas , Hanspeter Pfister , Martin Wattenberg

Traditional ontologies describe domain structure but cannot generate novel artifacts. Large language models generate fluently but produce outputs lacking structural validity, hallucinating mechanisms without components, goals without end…

人工智能 · 计算机科学 2026-02-10 Benny Cheung

Evolutionary Computation has been successfully used to synthesise controllers for embodied agents and multi-agent systems in general. Notwithstanding this, continuous on-line adaptation by the means of evolutionary algorithms is still…

神经与进化计算 · 计算机科学 2014-07-04 Davide Nunes , Luis Antunes

Bayesian optimal experimental design (BOED) is a methodology to identify experiments that are expected to yield informative data. Recent work in cognitive science considered BOED for computational models of human behavior with tractable and…

机器学习 · 计算机科学 2021-11-01 Simon Valentin , Steven Kleinegesse , Neil R. Bramley , Michael U. Gutmann , Christopher G. Lucas

This paper presents the AWKWARD architecture for the development of hybrid agents in Multi-Agent Systems. AWKWARD agents can have their plans re-configured in real time to align with social role requirements under changing environmental and…

多智能体系统 · 计算机科学 2022-07-22 Leila Methnani , Andreas Antoniades , Andreas Theodorou

Large language models (LLMs) can now translate a researcher's plain-language goal into executable computation, yet scientific workflows demand determinism, provenance, and governance that are difficult to guarantee when an LLM decides what…

Ontology interoperability is one of the complicated issues that restricts the use of ontologies in knowledge graphs (KGs). Different ontologies with conflicting and overlapping concepts make it difficult to design, develop, and deploy an…

信息检索 · 计算机科学 2026-03-23 Zhangcheng Qiang

This paper investigates the rationality of large language models (LLMs) in strategic decision-making contexts, specifically within the framework of game theory. We evaluate several state-of-the-art LLMs across a spectrum of…

Modern artificial intelligence (AI) systems act with a high degree of independence yet lack legal personhood-a paradox that fractures doctrines grounded in human-centric notions of mens rea and actus reus. This Article introduces…

计算机与社会 · 计算机科学 2026-03-09 Anirban Mukherjee , Hannah Hanwen Chang