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This work investigates how a predator-prey scenario can induce the emergence of Open-Ended Evolution (OEE). We utilize modular robots of fixed morphologies whose controllers are subject to evolution. In both species, robots can send and…

机器人学 · 计算机科学 2025-06-18 Dimitri Kachler , Karine Miras

Human-centred systems require an understanding of human actions in the physical world. Temporally extended sequences of actions are intentional and structured, yet existing methods for recognising what actions are performed often do not…

人工智能 · 计算机科学 2026-04-21 Rimvydas Rubavicius , Manisha Dubey , N. Siddharth , Subramanian Ramamoorthy

This position paper argues that machine learning for scientific discovery should shift from inductive pattern recognition to axiom-based reasoning. We propose a game design framework in which scientific inquiry is recast as a rule-evolving…

计算工程、金融与科学 · 计算机科学 2025-09-09 Pingchuan Ma , Benjamin Tod Jones , Tsun-Hsuan Wang , Minghao Guo , Michal Piotr Lipiec , Chuang Gan , Wojciech Matusik

Agentic AI systems are becoming commonplace in domains that require long-lived, stateful decision-making in continuously evolving conditions. As such, correctness depends not only on the output of individual model calls, but also on how to…

人工智能 · 计算机科学 2026-04-17 Duo Lu , Andrew Crotty , Uğur Çetintemel

The field of Artificial Intelligence is undergoing a transition from Generative AI -- probabilistic generation of text and images -- to Agentic AI, in which autonomous systems execute actions within external environments on behalf of users.…

人工智能 · 计算机科学 2026-03-02 Sheng Cao , Zhao Chang , Chang Li , Hannan Li , Liyao Fu , Ji Tang

Protecting cyberspace requires not only advanced tools but also a shift in how we reason about threats, trust, and autonomy. Traditional cybersecurity methods rely on manual responses and brittle heuristics. To build proactive and…

密码学与安全 · 计算机科学 2025-07-16 Quanyan Zhu

Agents, whether software or hardware, perceive their environment through sensors and act using actuators, often operating in dynamic, partially observable settings. They face challenges like incomplete and noisy data, unforeseen situations,…

人工智能 · 计算机科学 2024-05-29 Saeedeh Ghanadbashi , Fatemeh Golpayegani

In this paper, we present NEMO, a system that translates Natural-language descriptions of decision problems into formal Executable Mathematical Optimization implementations, operating collaboratively with users or autonomously. Existing…

人工智能 · 计算机科学 2026-01-30 Yang Song , Anoushka Vyas , Zirui Wei , Sina Khoshfetrat Pakazad , Henrik Ohlsson , Graham Neubig

This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…

计算与语言 · 计算机科学 2024-09-06 Alex Zhang , Khanh Nguyen , Jens Tuyls , Albert Lin , Karthik Narasimhan

In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

计算机科学与博弈论 · 计算机科学 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Explainable Artificial Intelligence (AI) focuses on helping humans understand the working of AI systems or their decisions and has been a cornerstone of AI for decades. Recent research in explainability has focused on explaining the…

人工智能 · 计算机科学 2024-10-24 Shruthi Chari

Embodied agents are evolving from passive reasoning systems into active executors that interact with tools, robots, and physical environments. Once granted execution authority, the central challenge becomes how to keep actions governable at…

机器人学 · 计算机科学 2026-05-22 Xue Qin , Simin Luan , John See , Cong Yang , Zhijun Li

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

机器学习 · 计算机科学 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

Standard simulations of the Iterated Prisoners Dilemma (IPD) operate in deterministic, noise-free environments, producing strategies that may be theoretically optimal but fragile when confronted with real-world uncertainty. This paper…

神经与进化计算 · 计算机科学 2026-01-07 Oguzhan Yildirim

Large vision-language models (VLMs) have achieved substantial progress in multimodal perception and reasoning. When integrated into an embodied agent, existing embodied VLM works either output detailed action sequences at the manipulation…

计算机视觉与模式识别 · 计算机科学 2024-10-22 Jingkang Yang , Yuhao Dong , Shuai Liu , Bo Li , Ziyue Wang , Chencheng Jiang , Haoran Tan , Jiamu Kang , Yuanhan Zhang , Kaiyang Zhou , Ziwei Liu

Large language models (LLMs) have recently been used for sequential decision making in interactive environments. However, leveraging environment reward signals for continual LLM actor improvement is not straightforward. We propose Skill Set…

Multi-objective optimization problems (MOPs) are ubiquitous in real-world applications, presenting a complex challenge of balancing multiple conflicting objectives. Traditional evolutionary algorithms (EAs), though effective, often rely on…

神经与进化计算 · 计算机科学 2024-07-29 Yuxiao Huang , Shenghao Wu , Wenjie Zhang , Jibin Wu , Liang Feng , Kay Chen Tan

Game theory has long served as a foundational tool in cybersecurity to test, predict, and design strategic interactions between attackers and defenders. The recent advent of Large Language Models (LLMs) offers new tools and challenges for…

密码学与安全 · 计算机科学 2026-02-19 Daniele Proverbio , Alessio Buscemi , Alessandro Di Stefano , The Anh Han , German Castignani , Pietro Liò

This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Optimization (BO) to execute sample-efficient search, the…

人工智能 · 计算机科学 2025-08-19 Carlos Celemin

Semantic representation is a key enabler for several application domains, and the multi-agent systems realm makes no exception. Among the methods for semantically representing agents, one has been essentially achieved by taking a…