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An important challenge in reinforcement learning is training agents that can solve a wide variety of tasks. If tasks depend on each other (e.g. needing to learn to walk before learning to run), curriculum learning can speed up learning by…

LLM-based agents have shown promise in various cooperative and strategic reasoning tasks, but their effectiveness in competitive multi-agent environments remains underexplored. To address this gap, we introduce PillagerBench, a novel…

人工智能 · 计算机科学 2025-09-09 Olivier Schipper , Yudi Zhang , Yali Du , Mykola Pechenizkiy , Meng Fang

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable…

人工智能 · 计算机科学 2026-04-08 Chenghao Li , Jun Liu , Songbo Zhang , Huadong Jian , Hao Ni , Lik-Hang Lee , Sung-Ho Bae , Guoqing Wang , Yang Yang , Chaoning Zhang

This paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind. BeliefNest dynamically and hierarchically constructs simulators within a Minecraft…

人工智能 · 计算机科学 2025-05-20 Rikunari Sagara , Koichiro Terao , Naoto Iwahashi

Recent advancements in Large Language Model~(LLM)-based Multi-Agent Systems (MAS) have demonstrated remarkable potential for tackling complex decision-making tasks. However, existing frameworks inevitably rely on serialized execution…

人工智能 · 计算机科学 2026-03-10 Yaoru Li , Shunyu Liu , Tongya Zheng , Li Sun , Mingli Song

We study the problem of learning goal-conditioned policies in Minecraft, a popular, widely accessible yet challenging open-ended environment for developing human-level multi-task agents. We first identify two main challenges of learning…

人工智能 · 计算机科学 2023-10-16 Shaofei Cai , Zihao Wang , Xiaojian Ma , Anji Liu , Yitao Liang

The captivating realm of Minecraft has attracted substantial research interest in recent years, serving as a rich platform for developing intelligent agents capable of functioning in open-world environments. However, the current research…

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…

机器学习 · 计算机科学 2020-03-16 Christian Scheller , Yanick Schraner , Manfred Vogel

Recent works have highlighted the significance of memory mechanisms in LLM-based agents, which enable them to store observed information and adapt to dynamic environments. However, evaluating their memory capabilities still remains…

计算与语言 · 计算机科学 2025-06-30 Haoran Tan , Zeyu Zhang , Chen Ma , Xu Chen , Quanyu Dai , Zhenhua Dong

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow…

人工智能 · 计算机科学 2025-02-19 Shenghui Chen , Ruihan Zhao , Sandeep Chinchali , Ufuk Topcu

How effectively can LLM-based AI assistants utilize their memory (context) to perform various tasks? Traditional data benchmarks, which are often manually crafted, suffer from several limitations: they are static, susceptible to…

计算与语言 · 计算机科学 2025-06-10 Menglin Xia , Victor Ruehle , Saravan Rajmohan , Reza Shokri

Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar,…

Existing evaluations of agents with memory typically assess memorization and action in isolation. One class of benchmarks evaluates memorization by testing recall of past conversations or text but fails to capture how memory is used to…

Memory is crucial for enabling agents to tackle complex tasks with temporal and spatial dependencies. While many reinforcement learning (RL) algorithms incorporate memory, the field lacks a universal benchmark to assess an agent's memory…

机器学习 · 计算机科学 2026-03-05 Egor Cherepanov , Nikita Kachaev , Alexey K. Kovalev , Aleksandr I. Panov

Discovering causal regularities and applying them to build functional systems--the discovery-to-application loop--is a hallmark of general intelligence, yet evaluating this capacity has been hindered by the vast complexity gap between…

Learning rational behaviors in open-world games like Minecraft remains to be challenging for Reinforcement Learning (RL) research due to the compound challenge of partial observability, high-dimensional visual perception and delayed reward.…

机器学习 · 计算机科学 2021-12-10 Zichuan Lin , Junyou Li , Jianing Shi , Deheng Ye , Qiang Fu , Wei Yang

The widespread adoption of the "Games as a Service" model necessitates frequent content updates, placing immense pressure on quality assurance. In response, automated game testing has been viewed as a promising solution to cope with this…

人工智能 · 计算机科学 2025-12-16 Enhong Mu , Minami Yoda , Yan Zhang , Mingyue Zhang , Yutaka Matsuno , Jialong Li

In open-world environments like Minecraft, existing agents face challenges in continuously learning structured knowledge, particularly causality. These challenges stem from the opacity inherent in black-box models and an excessive reliance…

人工智能 · 计算机科学 2024-10-30 Shu Yu , Chaochao Lu

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

机器学习 · 计算机科学 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

We introduce a modular harness design for LLM agents that composes of perception, memory, and reasoning components, enabling a single LLM or VLM backbone to tackle a wide spectrum of multi turn gaming environments without domain-specific…

人工智能 · 计算机科学 2025-07-17 Yuxuan Zhang , Haoyang Yu , Lanxiang Hu , Haojian Jin , Hao Zhang