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Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Shenhao Zhu , Lingteng Qiu , Xiaodong Gu , Zhengyi Zhao , Chao Xu , Yuxiao He , Zhe Li , Xiaoguang Han , Yao Yao , Xun Cao , Siyu Zhu , Weihao Yuan , Zilong Dong , Hao Zhu

Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, leveraging the recent progress in generative deep networks.…

计算机视觉与模式识别 · 计算机科学 2024-08-28 Giuseppe Vecchio , Rosalie Martin , Arthur Roullier , Adrien Kaiser , Romain Rouffet , Valentin Deschaintre , Tamy Boubekeur

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Zebin He , Mingxin Yang , Shuhui Yang , Yixuan Tang , Tao Wang , Kaihao Zhang , Guanying Chen , Yuhong Liu , Jie Jiang , Chunchao Guo , Wenhan Luo

Token compression is crucial for mitigating the quadratic complexity of self-attention mechanisms in Vision Transformers (ViTs), which often involve numerous input tokens. Existing methods, such as ToMe, rely on GPU-inefficient operations…

计算机视觉与模式识别 · 计算机科学 2026-04-16 Simin Huo , Ning Li

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically…

计算机视觉与模式识别 · 计算机科学 2025-03-25 Bojun Xiong , Jialun Liu , Jiakui Hu , Chenming Wu , Jinbo Wu , Xing Liu , Chen Zhao , Errui Ding , Zhouhui Lian

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

图形学 · 计算机科学 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end…

计算机视觉与模式识别 · 计算机科学 2017-08-10 Guilin Liu , Duygu Ceylan , Ersin Yumer , Jimei Yang , Jyh-Ming Lien

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

计算机视觉与模式识别 · 计算机科学 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material control method to augment input material maps based on…

图形学 · 计算机科学 2022-07-01 Yiwei Hu , Miloš Hašan , Paul Guerrero , Holly Rushmeier , Valentin Deschaintre

We present PacTure, a novel framework for generating physically-based rendering (PBR) material textures for an untextured 3D mesh from a text description. Existing 2D generation-based texturing approaches either generate textures…

计算机视觉与模式识别 · 计算机科学 2026-05-15 Fan Fei , Jiajun Tang , Fei-Peng Tian , Boxin Shi , Ping Tan

Assigning realistic materials to 3D models remains a significant challenge in computer graphics. We propose MatCLIP, a novel method that extracts shape- and lighting-insensitive descriptors of Physically Based Rendering (PBR) materials to…

计算机视觉与模式识别 · 计算机科学 2025-08-12 Michael Birsak , John Femiani , Biao Zhang , Peter Wonka

Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have…

Accurate material retrieval is critical for creating realistic 3D assets. Existing methods rely on datasets that capture shape-invariant and lighting-varied representations of materials, which are scarce and face challenges due to limited…

计算机视觉与模式识别 · 计算机科学 2025-04-09 Jianhui Wang , Zhifei Yang , Yangfan He , Huixiong Zhang , Yuxuan Chen , Jingwei Huang

We consider the problem of binary image generation with given properties. This problem arises in a number of practical applications, including generation of artificial porous medium for an electrode of lithium-ion batteries, for composed…

计算机视觉与模式识别 · 计算机科学 2018-02-27 Svyatoslav Korneev , Nina Narodytska , Luca Pulina , Armando Tacchella , Nikolaj Bjorner , Mooly Sagiv

Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is limited in availability and has a visual gap to real…

计算机视觉与模式识别 · 计算机科学 2023-05-24 Xilong Zhou , Miloš Hašan , Valentin Deschaintre , Paul Guerrero , Yannick Hold-Geoffroy , Kalyan Sunkavalli , Nima Khademi Kalantari

Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by…

计算机视觉与模式识别 · 计算机科学 2025-06-06 Ta-Ying Cheng , Prafull Sharma , Mark Boss , Varun Jampani

Graphics pipelines require physically-based rendering (PBR) materials, yet current 3D content generation approaches are built on RGB models. We propose to model the PBR image distribution directly, avoiding photometric inaccuracies in RGB…

计算机视觉与模式识别 · 计算机科学 2024-08-26 Shimon Vainer , Mark Boss , Mathias Parger , Konstantin Kutsy , Dante De Nigris , Ciara Rowles , Nicolas Perony , Simon Donné

Generative models for high-quality materials are particularly desirable to make 3D content authoring more accessible. However, the majority of material generation methods are trained on synthetic data. Synthetic data provides precise…

Masked Image Modeling (MIM) has become an essential method for building foundational visual models in remote sensing (RS). However, the limitations in size and diversity of existing RS datasets restrict the ability of MIM methods to learn…

计算机视觉与模式识别 · 计算机科学 2025-07-03 Fengxiang Wang , Hongzhen Wang , Di Wang , Zonghao Guo , Zhenyu Zhong , Long Lan , Wenjing Yang , Jing Zhang

Material creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual foundation models to synthesize PBR materials from…

图形学 · 计算机科学 2025-09-15 Zhi Ying , Boxiang Rong , Jingyu Wang , Maoyuan Xu