相关论文: Variants of Wythoff game with terminal positions o…
This paper presents a generalization of the Kostant game, a combinatorial framework originally for generating positive roots in Lie algebras. By introducing an arbitrary multi-vertex modification, we prove that the resulting game…
We exhibit a class of classical or tropical posynomial systems which can be solved by reduction to linear or convex programming problems. This relies on a notion of colorful vectors with respect to a collection of Newton polytopes. This…
Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
This article analyzes the behavior of a Brownian fluctuation process under a mixed strategic game setup. A variant of a compound Brownian motion has been newly proposed, which is called the Shifted Brownian Fluctuation Process to predict…
Stochastic optimal control and games have a wide range of applications, from finance and economics to social sciences, robotics, and energy management. Many real-world applications involve complex models that have driven the development of…
Here, we prove the existence of solutions to first-order mean-field games (MFGs) arising in optimal switching. First, we use the penalization method to construct approximate solutions. Then, we prove uniform estimates for the penalized…
This paper extends the self-referential framework of Alpay Algebra into a multi-layered semantic game architecture where transfinite fixed-point convergence encompasses hierarchical sub-games at each iteration level. Building upon Alpay…
In this paper, we consider $\mathcal{L}\mathcal{R}$-ending partisan rulesets as a branch of combinatorial game theory. In these rulesets, the sets of options of both players are the same. However, there are two kinds of terminal positions.…
In this paper, we introduce a system called GamePad that can be used to explore the application of machine learning methods to theorem proving in the Coq proof assistant. Interactive theorem provers such as Coq enable users to construct…
We study a quantum version of a penny flip game played using control parameters of the Hamiltonian in the Heisenberg model. Moreover, we extend this game by introducing auxiliary spins which can be used to alter the behaviour of the system.…
Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…
This paper establishes a novel combinatorial framework at the intersection of Lie theory and algebraic combinatorics, based on a generalization of the Kostant game. We begin by reviewing the foundations of root systems, the classification…
Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…
This paper extends Escardo and Oliva's selection monad to the selection monad transformer, a general monadic framework for expressing backtracking search algorithms in Haskell. The use of the closely related continuation monad transformer…
We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…
Bayesian networks and their accompanying graphical models are widely used for prediction and analysis across many disciplines. We will reformulate these in terms of linear maps. This reformulation will suggest a natural extension, which we…
Two-player (antagonistic) games on (possibly stochastic) graphs are a prevalent model in theoretical computer science, notably as a framework for reactive synthesis. Optimal strategies may require randomisation when dealing with inherently…
We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…