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3D Gaussian Splatting (3DGS) techniques have achieved satisfactory 3D scene representation. Despite their impressive performance, they confront challenges due to the limitation of structure-from-motion (SfM) methods on acquiring accurate…

计算机视觉与模式识别 · 计算机科学 2025-01-28 Ao Gao , Luosong Guo , Tao Chen , Zhao Wang , Ying Tai , Jian Yang , Zhenyu Zhang

In the context of novel view synthesis, 3D Gaussian Splatting (3DGS) has recently emerged as an efficient and competitive counterpart to Neural Radiance Field (NeRF), enabling high-fidelity photorealistic rendering in real time. Beyond…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Shuting He , Peilin Ji , Yitong Yang , Changshuo Wang , Jiayi Ji , Yinglin Wang , Henghui Ding

Accurate and affordable indoor 3D reconstruction is critical for effective robot navigation and interaction. Traditional LiDAR-based mapping provides high precision but is costly, heavy, and power-intensive, with limited ability for novel…

计算机视觉与模式识别 · 计算机科学 2024-10-31 Lu Chen , Yingfu Zeng , Haoang Li , Zhitao Deng , Jiafu Yan , Zhenjun Zhao

Neural radiance fields (NeRF) and 3D Gaussian Splatting (3DGS) are popular techniques to reconstruct and render photo-realistic images. However, the pre-requisite of running Structure-from-Motion (SfM) to get camera poses limits their…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Yu Chen , Rolandos Alexandros Potamias , Evangelos Ververas , Jifei Song , Jiankang Deng , Gim Hee Lee

We propose R3GS, a robust reconstruction and relocalization framework tailored for unconstrained datasets. Our method uses a hybrid representation during training. Each anchor combines a global feature from a convolutional neural network…

计算机视觉与模式识别 · 计算机科学 2025-05-22 Xu yan , Zhaohui Wang , Rong Wei , Jingbo Yu , Dong Li , Xiangde Liu

A few recent works explored incorporating geometric priors to regularize the optimization of Gaussian splatting, further improving its performance. However, those early studies mainly focused on the use of low-order geometric priors (e.g.,…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Yangming Li , Chaoyu Liu , Lihao Liu , Simon Masnou , Carola-Bibiane Schönlieb

This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction.…

计算机视觉与模式识别 · 计算机科学 2025-09-08 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Soohwan Song

We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely…

计算机视觉与模式识别 · 计算机科学 2025-04-04 Renwu Li , Wenjing Ke , Dong Li , Lu Tian , Emad Barsoum

We present GauStudio, a novel modular framework for modeling 3D Gaussian Splatting (3DGS) to provide standardized, plug-and-play components for users to easily customize and implement a 3DGS pipeline. Supported by our framework, we propose…

计算机视觉与模式识别 · 计算机科学 2024-03-29 Chongjie Ye , Yinyu Nie , Jiahao Chang , Yuantao Chen , Yihao Zhi , Xiaoguang Han

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural reconstruction approaches based on Neural Radiance Fields (NeRF)…

计算机视觉与模式识别 · 计算机科学 2025-02-21 Bang Du , Runfa Blark Li , Chen Du , Truong Nguyen

Three-dimensional reconstruction in scenes with extreme depth variations remains challenging due to inconsistent supervisory signals between near-field and far-field regions. Existing methods fail to simultaneously address inaccurate depth…

计算机视觉与模式识别 · 计算机科学 2025-11-14 Yu Deng , Baozhu Zhao , Junyan Su , Xiaohan Zhang , Qi Liu

Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time…

计算机视觉与模式识别 · 计算机科学 2026-04-20 Haato Watanabe , Nobuyuki Umetani

Gaussian Splatting (GS) has emerged as an efficient approach for high-quality novel view synthesis. While early GS variants struggled to accurately model the scene's geometry, recent advancements constraining the Gaussians' spread and…

计算机视觉与模式识别 · 计算机科学 2026-04-27 David Recasens , Robert Maier , Aljaz Bozic , Stephane Grabli , Javier Civera , Tony Tung , Edmond Boyer

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…

计算机视觉与模式识别 · 计算机科学 2025-01-07 Gopi Raju Matta , Reddypalli Trisha , Kaushik Mitra

Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS.…

图形学 · 计算机科学 2025-10-20 Aly El Hakie , Yiren Lu , Yu Yin , Michael Jenkins , Yehe Liu

The emergence of neural radiance fields (NeRF) and 3D Gaussian splatting (3DGS) has advanced novel view synthesis (NVS). These methods, however, require high-quality RGB inputs and accurate corresponding poses, limiting robustness under…

计算机视觉与模式识别 · 计算机科学 2026-03-17 Yunsoo Kim , Changki Sung , Dasol Hong , Hyun Myung

Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS…

计算机视觉与模式识别 · 计算机科学 2024-12-03 Bo Ji , Angela Yao

We present Orientation-anchored Gaussian Splatting (OriGS), a novel framework for high-quality 4D reconstruction from casually captured monocular videos. While recent advances extend 3D Gaussian Splatting to dynamic scenes via various…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Junyi Wu , Jiachen Tao , Haoxuan Wang , Gaowen Liu , Ramana Rao Kompella , Yan Yan

3D Gaussian Splatting (3DGS) has received tremendous popularity over the past few years due to its photorealistic visual appearance. However, 3DGS uses volumetric rendering that is not suitable for objects with non-lambertian or transparent…

图形学 · 计算机科学 2026-05-15 Wentao Yang , Fanzhen Kong , Zejian Kang , Xiangru Huang

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive…

计算机视觉与模式识别 · 计算机科学 2024-04-22 Wenkai Liu , Tao Guan , Bin Zhu , Lili Ju , Zikai Song , Dan Li , Yuesong Wang , Wei Yang