相关论文: Computing Power Indices in Weighted Majority Games…
Here we consider an approach for fast computing the algebraic degree of Boolean functions. It combines fast computing the ANF (known as ANF transform) and thereafter the algebraic degree by using the weight-lexicographic order (WLO) of the…
Recently Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li and Frank Stephan proposed a quasi-polynomial time algorithm for parity games. This paper proposes a short proof of correctness of their algorithm.
Learning and equilibrium computation in games are fundamental problems across computer science and economics, with applications ranging from politics to machine learning. Much of the work in this area revolves around a simple algorithm…
Value factorisation is a useful technique for multi-agent reinforcement learning (MARL) in global reward game, however its underlying mechanism is not yet fully understood. This paper studies a theoretical framework for value factorisation…
The goal of the thesis is to leverage fast graph algorithms and modern algorithmic techniques for problems in model checking and synthesis on graphs, MDPs, and game graphs. The results include symbolic algorithms, a well-known class of…
We present multilinear and mixed-integer multilinear programs to find a Nash equilibrium in multi-player noncooperative games. We compare the formulations to common algorithms in Gambit, and conclude that a multilinear feasibility program…
We extend the coopetition index introduced by Aleandri and Dall'Aglio (2025) for simple games to the broader class of monotone transferable utility (TU) games and to all non-empty coalitions, including singletons. The new formulation allows…
Let K be a global field and f in K[X] be a polynomial. We present an efficient algorithm which factors f in polynomial time.
The International Monetary Fund is one of the largest international organizations using a weighted voting system. The weights of its 188 members are determined by a fixed amount of basic votes plus some extra votes for so-called Special…
The $N$th power of a polynomial matrix of fixed size and degree can be computed by binary powering as fast as multiplying two polynomials of linear degree in~$N$. When Fast Fourier Transform (FFT) is available, the resulting complexity is…
Several power indices have been introduced in the literature in order to measure the influence of individual committee members on the aggregated decision. Here we ask the inverse question and aim to design voting rules for a committee such…
Variable selection or importance measurement of input variables to a machine learning model has become the focus of much research. It is no longer enough to have a good model, one also must explain its decisions. This is why there are so…
The practical scalability of many optimization algorithms for large extensive-form games is often limited by the games' huge payoff matrices. To ameliorate the issue, Zhang and Sandholm (2020) recently proposed a sparsification technique…
We show that the value of a general two-prover quantum game cannot be computed by a semi-definite program ofvpolynomial size (unless P=NP), a method that has been successful in more restricted quantum games. More precisely, we show that…
Motivated by algorithmic problems from combinatorial group theory we study computational properties of integers equipped with binary operations +, -, z = x 2^y, z = x 2^{-y} (the former two are partial) and predicates < and =. Notice that…
Online bipartite matching is a fundamental problem in online algorithms. The goal is to match two sets of vertices to maximize the sum of the edge weights, where for one set of vertices, each vertex and its corresponding edge weights appear…
In this paper, we obtain a number of new simple pseudo-polynomial time algorithms on the well-known knapsack problem, focusing on the running time dependency on the number of items $n$, the maximum item weight $w_\mathrm{max}$, and the…
Computing the simulation preorder of a given Kripke structure (i.e., a directed graph with $n$ labeled vertices) has crucial applications in model checking of temporal logic. It amounts to solving a specific two-players reachability game,…
The computational complexity of simulating quantum many-body systems generally scales exponentially with the number of particles. This enormous computational cost prohibits first principles simulations of many important problems throughout…
This paper presents two algorithms on certain computations about Pisot numbers. Firstly, we develop an algorithm that finds a Pisot number $\alpha$ such that $\Q[\alpha] = \F$ given a real Galois extension $\F$ of $\Q$ by its integral…