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StepMania is a popular open-source clone of a rhythm-based video game. As is common in popular games, there is a large number of community-designed levels. It is often difficult for players and level authors to determine the difficulty…

机器学习 · 计算机科学 2023-01-24 Billy Joe Franks , Benjamin Dinkelmann , Sophie Fellenz , Marius Kloft

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

机器学习 · 计算机科学 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

Procedural Level Generation via Machine Learning (PLGML), the study of generating game levels with machine learning, has received a large amount of recent academic attention. For certain measures these approaches have shown success at…

人工智能 · 计算机科学 2018-09-26 Matthew Guzdial , Nicholas Liao , Mark Riedl

Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of game features such as the difficulty of the opponents, or…

人工智能 · 计算机科学 2020-06-29 Miguel González-Duque , Rasmus Berg Palm , David Ha , Sebastian Risi

Procedural Content Generation via Reinforcement Learning (PCGRL) offers a method for training controllable level designer agents without the need for human datasets, using metrics that serve as proxies for level quality as rewards. Existing…

人工智能 · 计算机科学 2025-10-07 Sam Earle , Zehua Jiang , Eugene Vinitsky , Julian Togelius

Coping with malware is getting more and more challenging, given their relentless growth in complexity and volume. One of the most common approaches in literature is using machine learning techniques, to automatically learn models and…

密码学与安全 · 计算机科学 2018-11-27 Daniele Ucci , Leonardo Aniello , Roberto Baldoni

Machine learning advances have afforded an increase in algorithms capable of creating art, music, stories, games, and more. However, it is not yet well-understood how machine learning algorithms might best collaborate with people to support…

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

In recent years, Procedural Level Generation via Machine Learning (PLGML) techniques have been applied to generate game levels with machine learning. These approaches rely on human-annotated representations of game levels. Creating…

机器学习 · 计算机科学 2021-10-08 Mrunal Jadhav , Matthew Guzdial

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

人机交互 · 计算机科学 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

人机交互 · 计算机科学 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

Machine learning techniques are currently used extensively for automating various cybersecurity tasks. Most of these techniques utilize supervised learning algorithms that rely on training the algorithm to classify incoming data into…

密码学与安全 · 计算机科学 2019-12-06 Prithviraj Dasgupta , Joseph B. Collins

Reward design plays a pivotal role in the training of game AIs, requiring substantial domain-specific knowledge and human effort. In recent years, several studies have explored reward generation for training game agents and controlling…

人工智能 · 计算机科学 2026-05-26 In-Chang Baek , Sung-Hyun Kim , Sam Earle , Zehua Jiang , Jin-Ha Noh , Julian Togelius , Kyung-Joong Kim

Artificial Intelligence has gained a lot of traction in the recent years, with machine learning notably starting to see more applications across a varied range of fields. One specific machine learning application that is of interest to us…

软件工程 · 计算机科学 2023-05-10 Teodor Rares Begu

It takes skill to build a meaningful predictive model even with the abundance of implementations of modern machine learning algorithms and readily available computing resources. Building a model becomes challenging if hundreds of terabytes…

机器学习 · 计算机科学 2014-02-26 Sergei Izrailev , Jeremy M. Stanley

In general, video games not only prevail in entertainment but also have become an alternative methodology for knowledge learning, skill acquisition and assistance for medical treatment as well as health care in education,…

人工智能 · 计算机科学 2019-08-28 Ke Chen

Automated document classification is a trending topic in Natural Language Processing (NLP) due to the extensive growth in digital databases. However, a model that fits well for a specific classification task might perform weakly for another…

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation hard, in that empirical measurements from some user sample do…

人机交互 · 计算机科学 2022-09-28 Jeppe Theiss Kristensen , Christian Guckelsberger , Paolo Burelli , Perttu Hämäläinen

Generative Adversarial Networks (GANs) are a machine learning approach capable of generating novel example outputs across a space of provided training examples. Procedural Content Generation (PCG) of levels for video games could benefit…

人工智能 · 计算机科学 2018-05-03 Vanessa Volz , Jacob Schrum , Jialin Liu , Simon M. Lucas , Adam Smith , Sebastian Risi

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to…

软件工程 · 计算机科学 2022-11-15 Samira Shirzadehhajimahmood , I. S. W. B. Prasetya , Frank Dignum , Mehdi Dastani
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