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Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

图形学 · 计算机科学 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

We present RealityTalk, a system that augments real-time live presentations with speech-driven interactive virtual elements. Augmented presentations leverage embedded visuals and animation for engaging and expressive storytelling. However,…

人机交互 · 计算机科学 2022-08-15 Jian Liao , Adnan Karim , Shivesh Jadon , Rubaiat Habib Kazi , Ryo Suzuki

Despite advances in augmented reality (AR), the process of creating meaningful experiences with this technology is still extremely challenging. Due to different tracking implementations and hardware constraints, developing AR applications…

人机交互 · 计算机科学 2019-03-04 Marco Cavallo , Angus G. Forbes

One of the primary challenges of visual storytelling is developing techniques that can maintain the context of the story over long event sequences to generate human-like stories. In this paper, we propose a hierarchical deep learning…

计算机视觉与模式识别 · 计算机科学 2019-09-30 Md Sultan Al Nahian , Tasmia Tasrin , Sagar Gandhi , Ryan Gaines , Brent Harrison

Stories are central to human culture, serving to share ideas, preserve traditions, and foster connections. Automatic story generation, a key advancement in artificial intelligence (AI), offers new possibilities for creating personalized…

Sound plays a significant role in human memory, yet it is often overlooked by mainstream life-recording methods. Most current UGC (User-Generated Content) creation tools emphasize visual content while lacking user-friendly sound design…

人机交互 · 计算机科学 2024-10-11 Chongjun Zhong , Jiaxing Yu , Yingping Cao , Songruoyao Wu , Wenqi Wu , Kejun Zhang

Making the interaction with embodied conversational agents accessible in a ubiquitous and natural manner is not only a question of the underlying software but also brings challenges in terms of the technical system that is used to display…

人机交互 · 计算机科学 2024-08-13 Carolin Schindler , Daiki Mayumi , Yuki Matsuda , Niklas Rach , Keiichi Yasumoto , Wolfgang Minker

Transformer-based language model approaches to automated story generation currently provide state-of-the-art results. However, they still suffer from plot incoherence when generating narratives over time, and critically lack basic…

计算与语言 · 计算机科学 2023-11-21 Xiangyu Peng , Siyan Li , Sarah Wiegreffe , Mark Riedl

Shared experiences are fundamental to social connection, yet media consumption is increasingly solitary. While AI companions offer real-time reactions and emotional regulation, existing systems either rely on single-agent designs or lack…

人机交互 · 计算机科学 2026-03-10 Yiyang Wang , Chen Chen , Tica Lin , Vishnu Raj , Josh Kimball , Alex Cabral , Josiah Hester

Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent…

机器人学 · 计算机科学 2023-09-19 Ruohan Gao , Hao Li , Gokul Dharan , Zhuzhu Wang , Chengshu Li , Fei Xia , Silvio Savarese , Li Fei-Fei , Jiajun Wu

Every individual carries a unique and personal life story shaped by their memories and experiences. However, these memories are often scattered and difficult to organize into a coherent narrative, a challenge that defines the task of…

人机交互 · 计算机科学 2025-09-30 Shayan Talaei , Meijin Li , Kanu Grover , James Kent Hippler , Diyi Yang , Amin Saberi

Storyboarding is an established method for designing user experiences. Generative AI can support this process by helping designers quickly create visual narratives. However, existing tools only focus on accurate text-to-image generation.…

人机交互 · 计算机科学 2024-07-11 Zhaohui Liang , Xiaoyu Zhang , Kevin Ma , Zhao Liu , Xipei Ren , Kosa Goucher-Lambert , Can Liu

This study investigates the potential of virtual reality (VR) for enhancing sales skills training using a Cave Automatic Virtual Environment (CAVE). VR technology enables users to practice interpersonal and negotiation skills in controlled,…

The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

地球物理 · 物理学 2007-05-23 Akira Kageyama , Nobuaki Ohno

Storytelling is an integral part of human culture and significantly impacts cognitive and socio-emotional development and connection. Despite the importance of interactive visual storytelling, the process of creating such content requires…

人机交互 · 计算机科学 2024-06-04 Victor Nikhil Antony , Chien-Ming Huang

Community engagement processes in representative political contexts, like school districts, generate massive volumes of feedback that overwhelm traditional synthesis methods, creating barriers to shared understanding not only between civic…

Visual storytelling involves generating a sequence of coherent frames from a textual storyline while maintaining consistency in characters and scenes. Existing autoregressive methods, which rely on previous frame-sentence pairs, struggle…

计算机视觉与模式识别 · 计算机科学 2025-02-25 Sixiao Zheng , Yanwei Fu

As AI systems increasingly become embedded in interactive and im-mersive artistic environments, artists and technologists are discovering new opportunities to engage with their interpretive and autonomous capacities as creative…

人机交互 · 计算机科学 2026-02-09 Pavlos Panagiotidis , Jocelyn Spence , Nils Jaeger , Paul Tennent

The StorySpace project studies the role new interface technologies might play in high school education. With this approach in mind, StorySpace is specifically designed to support and enhance classroom narrative, an already well-established…

人机交互 · 计算机科学 2025-07-04 Benjamin Watson , Janet Kim , Tim McEneany , Tom Moher , Claudia Hindo , Louis Gomez , Stephen Fransen

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

计算机视觉与模式识别 · 计算机科学 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei
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