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相关论文: DynamicTree: Interactive Real Tree Animation via S…

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Dynamic tree data structures maintain a forest while supporting insertion and deletion of edges and a broad set of queries in $O(\log n)$ time per operation. Such data structures are at the core of many modern algorithms. Recent work has…

数据结构与算法 · 计算机科学 2025-06-23 Humza Ikram , Andrew Brady , Daniel Anderson , Guy Blelloch

Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time…

计算机视觉与模式识别 · 计算机科学 2025-04-04 Chaojun Ni , Xiaofeng Wang , Zheng Zhu , Weijie Wang , Haoyun Li , Guosheng Zhao , Jie Li , Wenkang Qin , Guan Huang , Wenjun Mei

3D functionality segmentation aims to identify the interactive element in a 3D scene required to perform an action described in free-form language (e.g., the handle to ``Open the second drawer of the cabinet near the bed''). Progress has…

In this paper, we present a fully-dynamic distributed algorithm for maintaining a minimum spanning tree on general graphs with positive real edge weights. The goal of a dynamic MST algorithm is to update efficiently the minimum spanning…

分布式、并行与集群计算 · 计算机科学 2007-05-23 Pradosh Kumar Mohapatra

We introduce a method for generating realistic pedestrian trajectories and full-body animations that can be controlled to meet user-defined goals. We draw on recent advances in guided diffusion modeling to achieve test-time controllability…

计算机视觉与模式识别 · 计算机科学 2023-04-05 Davis Rempe , Zhengyi Luo , Xue Bin Peng , Ye Yuan , Kris Kitani , Karsten Kreis , Sanja Fidler , Or Litany

Recent research has been increasingly focusing on developing 3D world models that simulate complex real-world scenarios. World models have found broad applications across various domains, including embodied AI, autonomous driving,…

人工智能 · 计算机科学 2025-09-09 Yinglin Duan , Zhengxia Zou , Tongwei Gu , Wei Jia , Zhan Zhao , Luyi Xu , Xinzhu Liu , Yenan Lin , Hao Jiang , Kang Chen , Shuang Qiu

We present a scalable approach for range and $k$ nearest neighbor queries under computationally expensive metrics, like the continuous Fr\'echet distance on trajectory data. Based on clustering for metric indexes, we obtain a dynamic tree…

计算几何 · 计算机科学 2021-12-14 Joachim Gudmundsson , Michael Horton , John Pfeifer , Martin P. Seybold

We address the issue of the exploding computational requirements of recent State-of-the-art (SOTA) open set multimodel 3D mapping (dense 3D mapping) algorithms and present Voxel-Aggregated Feature Synthesis (VAFS), a novel approach to dense…

计算机视觉与模式识别 · 计算机科学 2025-01-10 Owen Burns , Rizwan Qureshi

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

图形学 · 计算机科学 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut

Regression trees are one of the oldest forms of AI models, and their predictions can be made without a calculator, which makes them broadly useful, particularly for high-stakes applications. Within the large literature on regression trees,…

机器学习 · 计算机科学 2023-04-11 Rui Zhang , Rui Xin , Margo Seltzer , Cynthia Rudin

Large language models generate code one token at a time. Their autoregressive generation process lacks the feedback of observing the program's output. Training LLMs to suggest edits directly can be challenging due to the scarcity of rich…

人工智能 · 计算机科学 2024-06-03 Shreyas Kapur , Erik Jenner , Stuart Russell

We introduce 3D4D, an interactive 4D visualization framework that integrates WebGL with Supersplat rendering. It transforms static images and text into coherent 4D scenes through four core modules and employs a foveated rendering strategy…

计算机视觉与模式识别 · 计算机科学 2025-11-12 Yunhong He , Zhengqing Yuan , Zhengzhong Tu , Yanfang Ye , Lichao Sun

We present an approach that generates kinodynamically feasible paths for robots using Rapidly-exploring Random Tree (RRT). We leverage motion primitives as a way to capture the dynamics of the robot and use these motion primitives to build…

机器人学 · 计算机科学 2022-10-31 Abhishek Paudel

Recent 4D Gaussian Splatting (4DGS) methods achieve impressive dynamic scene reconstruction but often rely on piecewise linear velocity approximations and short temporal windows. This disjointed modeling leads to severe temporal…

计算机视觉与模式识别 · 计算机科学 2026-04-02 Suwoong Yeom , Joonsik Nam , Seunggyu Choi , Lucas Yunkyu Lee , Sangmin Kim , Jaesik Park , Joonsoo Kim , Kugjin Yun , Kyeongbo Kong , Sukju Kang

This paper presents a general framework for generating greedy algorithms for solving convex constraint satisfaction problems for sparse solutions by mapping the satisfaction problem into one of graph traversal on a rooted tree of unknown…

数据结构与算法 · 计算机科学 2015-09-16 Tarek A. Lahlou , Alan V. Oppenheim

In this paper, we introduce GaussianMotion, a novel human rendering model that generates fully animatable scenes aligned with textual descriptions using Gaussian Splatting. Although existing methods achieve reasonable text-to-3D generation…

计算机视觉与模式识别 · 计算机科学 2025-02-18 Gyumin Shim , Sangmin Lee , Jaegul Choo

While dynamic novel view synthesis from 2D videos has seen progress, achieving efficient reconstruction and rendering of dynamic scenes remains a challenging task. In this paper, we introduce Disentangled 4D Gaussian Splatting…

图形学 · 计算机科学 2025-10-31 Hao Feng , Hao Sun , Wei Xie , Zhi Zuo , Zhengzhe Liu

Text-driven 3D indoor scene generation holds broad applications, ranging from gaming and smart homes to AR/VR applications. Fast and high-fidelity scene generation is paramount for ensuring user-friendly experiences. However, existing…

计算机视觉与模式识别 · 计算机科学 2024-05-10 Yikun Ma , Dandan Zhan , Zhi Jin

The creation of high-fidelity 3D assets is often hindered by a 'pixel-level pain point': the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in…

计算机视觉与模式识别 · 计算机科学 2025-09-30 Lu Xiao , Jiale Zhang , Yang Liu , Taicheng Huang , Xin Tian

We present a novel task, i.e., animating a target 3D object through the motion of a raw driving sequence. In previous works, extra auxiliary correlations between source and target meshes or intermedia factors are inevitable to capture the…

计算机视觉与模式识别 · 计算机科学 2021-10-22 Haoyu Chen , Hao Tang , Nicu Sebe , Guoying Zhao
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