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Dynamic scene reconstruction in autonomous driving remains a fundamental challenge due to significant temporal variations, moving objects, and complex scene dynamics. Existing feed-forward 3D models have demonstrated strong performance in…

计算机视觉与模式识别 · 计算机科学 2026-03-10 Zhuolin He , Jing Li , Guanghao Li , Xiaolei Chen , Jiacheng Tang , Siyang Zhang , Zhounan Jin , Feipeng Cai , Bin Li , Jian Pu , Jia Cai , Xiangyang Xue

We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus…

计算机视觉与模式识别 · 计算机科学 2026-04-03 Hyeongju Mun , In-Hwan Jin , Sohyeong Kim , Kyeongbo Kong

Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently capture dynamics in the projected 2D image…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Sixiao Zheng , Minghao Yin , Wenbo Hu , Xiaoyu Li , Ying Shan , Yanwei Fu

Ensembles of decision trees are a useful tool for obtaining for obtaining flexible estimates of regression functions. Examples of these methods include gradient boosted decision trees, random forests, and Bayesian CART. Two potential…

统计方法学 · 统计学 2018-09-18 Antonio Ricardo Linero , Yun Yang

This paper presents DENSER, an efficient and effective approach leveraging 3D Gaussian splatting (3DGS) for the reconstruction of dynamic urban environments. While several methods for photorealistic scene representations, both implicitly…

计算机视觉与模式识别 · 计算机科学 2024-09-17 Mahmud A. Mohamad , Gamal Elghazaly , Arthur Hubert , Raphael Frank

Vibration rendering is essential for creating realistic tactile experiences in human-virtual object interactions, such as in video game controllers and VR devices. By dynamically adjusting vibration parameters based on user actions, these…

人机交互 · 计算机科学 2025-02-18 Mingxin Zhang , Shun Terui , Yasutoshi Makino , Hiroyuki Shinoda

3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when…

计算机视觉与模式识别 · 计算机科学 2024-12-25 Yijia Guo , Liwen Hu , Yuanxi Bai , Jiawei Yao , Lei Ma , Tiejun Huang

We target the problem of sparse 3D reconstruction of dynamic objects observed by multiple unsynchronized video cameras with unknown temporal overlap. To this end, we develop a framework to recover the unknown structure without sequencing…

计算机视觉与模式识别 · 计算机科学 2016-05-24 Enliang Zheng , Dinghuang Ji , Enrique Dunn , Jan-Michael Frahm

This paper addresses the challenge of novel-view synthesis and motion reconstruction of dynamic scenes from monocular video, which is critical for many robotic applications. Although Neural Radiance Fields (NeRF) and 3D Gaussian Splatting…

机器人学 · 计算机科学 2025-08-12 Xuesong Li , Lars Petersson , Vivien Rolland

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating complex physical interactions. However, existing interactive…

计算机视觉与模式识别 · 计算机科学 2025-06-03 Junyi Chen , Haoyi Zhu , Xianglong He , Yifan Wang , Jianjun Zhou , Wenzheng Chang , Yang Zhou , Zizun Li , Zhoujie Fu , Jiangmiao Pang , Tong He

In this paper, we introduce Vox-Fusion++, a multi-maps-based robust dense tracking and mapping system that seamlessly fuses neural implicit representations with traditional volumetric fusion techniques. Building upon the concept of implicit…

计算机视觉与模式识别 · 计算机科学 2024-03-20 Hongjia Zhai , Hai Li , Xingrui Yang , Gan Huang , Yuhang Ming , Hujun Bao , Guofeng Zhang

We investigate an application in the automatic tuning of computer codes, an area of research that has come to prominence alongside the recent rise of distributed scientific processing and heterogeneity in high-performance computing…

应用统计 · 统计学 2013-04-17 Robert B. Gramacy , Matt Taddy , Stefan M. Wild

In recent years, mobile robots are becoming ambitious and deployed in large-scale scenarios. Serving as a high-level understanding of environments, a sparse skeleton graph is beneficial for more efficient global planning. Currently,…

机器人学 · 计算机科学 2022-08-09 Xinyi Chen , Boyu Zhou , Jiarong Lin , Yichen Zhang , Fu Zhang , Shaojie Shen

Large spatial datasets often represent a number of spatial point processes generated by distinct entities or classes of events. When crossed with covariates, such as discrete time buckets, this can quickly result in a data set with millions…

统计计算 · 统计学 2015-10-06 Taylor Arnold

Our ability to produce human-scale bio-manufactured organs is critically limited by the need for vascularization and perfusion. For tissues of variable size and shape, including arbitrarily complex geometries, designing and printing…

We present a novel diffusion-based framework for synthesizing 2D vector fields from sparse, coherent inputs (i.e., streamlines) while maintaining physical plausibility. Our method employs a conditional denoising diffusion probabilistic…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Nguyen K. Phan , Ricardo Morales , Sebastian D. Espriella , Guoning Chen

The widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense…

计算机视觉与模式识别 · 计算机科学 2019-04-08 Quang-Hieu Pham , Binh-Son Hua , Duc Thanh Nguyen , Sai-Kit Yeung

This paper presents a novel framework for modeling and conditional generation of 3D articulated objects. Troubled by flexibility-quality tradeoffs, existing methods are often limited to using predefined structures or retrieving shapes from…

计算机视觉与模式识别 · 计算机科学 2025-04-04 Jiayi Su , Youhe Feng , Zheng Li , Jinhua Song , Yangfan He , Botao Ren , Botian Xu

We present Magic123, a two-stage coarse-to-fine approach for high-quality, textured 3D meshes generation from a single unposed image in the wild using both2D and 3D priors. In the first stage, we optimize a neural radiance field to produce…

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

图形学 · 计算机科学 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama